mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-30 20:51:06 +01:00 
			
		
		
		
	DragFloat, SliderFloat: Rounding scalar using the provided format string instead of parsed precision. (#648)
This commit is contained in:
		| @@ -61,6 +61,7 @@ Other Changes: | |||||||
|   This allow using custom formats to display values in scientific notation, and is generally more consistent with other API. Obsoleted functions using the optional "int decimal_precision" parameter. (#648) |   This allow using custom formats to display values in scientific notation, and is generally more consistent with other API. Obsoleted functions using the optional "int decimal_precision" parameter. (#648) | ||||||
| - DragFloat, DragInt: Cancel mouse tweak when current value is initially past the min/max boundaries and mouse is pushing in the same direction (keyboard/gamepad version already did this). | - DragFloat, DragInt: Cancel mouse tweak when current value is initially past the min/max boundaries and mouse is pushing in the same direction (keyboard/gamepad version already did this). | ||||||
| - DragFloat, SliderFloat: Fixes to allow input of scientific notation numbers when using CTRL+Click to input the value. (~#648, #1011)  | - DragFloat, SliderFloat: Fixes to allow input of scientific notation numbers when using CTRL+Click to input the value. (~#648, #1011)  | ||||||
|  | - DragFloat, SliderFloat: Rounding-on-write uses the provided format string instead of parsing the precision from the string, which allows for finer uses of %e %g etc. (#648, #642) | ||||||
| - Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439) | - Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439) | ||||||
| - Misc: Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769) | - Misc: Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769) | ||||||
| - Demo: Fixed Overlay: Added a context menu item to enable freely moving the window.  | - Demo: Fixed Overlay: Added a context menu item to enable freely moving the window.  | ||||||
|   | |||||||
							
								
								
									
										83
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										83
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -8586,6 +8586,19 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c | |||||||
|     return false; |     return false; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | const char* ImGui::ParseFormatTrimDecorationsLeading(const char* fmt) | ||||||
|  | { | ||||||
|  |     while (char c = fmt[0]) | ||||||
|  |     { | ||||||
|  |         if (c == '%' && fmt[1] != '%') | ||||||
|  |             return fmt; | ||||||
|  |         else if (c == '%') | ||||||
|  |             fmt++; | ||||||
|  |         fmt++; | ||||||
|  |     } | ||||||
|  |     return fmt; | ||||||
|  | } | ||||||
|  |  | ||||||
| // Extract the format out of a format string with leading or trailing decorations | // Extract the format out of a format string with leading or trailing decorations | ||||||
| //  fmt = "blah blah"  -> return fmt | //  fmt = "blah blah"  -> return fmt | ||||||
| //  fmt = "%.3f"       -> return fmt | //  fmt = "%.3f"       -> return fmt | ||||||
| @@ -8594,25 +8607,21 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c | |||||||
| const char* ImGui::ParseFormatTrimDecorations(const char* fmt, char* buf, int buf_size) | const char* ImGui::ParseFormatTrimDecorations(const char* fmt, char* buf, int buf_size) | ||||||
| { | { | ||||||
|     // We don't use strchr() because our strings are usually very short and often start with '%' |     // We don't use strchr() because our strings are usually very short and often start with '%' | ||||||
|     const char* fmt_start = fmt; |     const char* fmt_start = ParseFormatTrimDecorationsLeading(fmt); | ||||||
|  |     if (fmt_start[0] != '%') | ||||||
|  |         return fmt; | ||||||
|  |     fmt = fmt_start; | ||||||
|     while (char c = *fmt++) |     while (char c = *fmt++) | ||||||
|     { |     { | ||||||
|         if (c != '%') continue;                 // Looking for % |         if (c >= 'A' && c <= 'Z' && (c != 'L'))  // L is a type modifier, other letters qualify as types aka end of the format | ||||||
|         if (fmt[0] == '%') { fmt++; continue; } // Ignore "%%" |             break; | ||||||
|         fmt_start = fmt - 1; |         if (c >= 'a' && c <= 'z' && (c != 'h' && c != 'j' && c != 'l' && c != 't' && c != 'w' && c != 'z'))  // h/j/l/t/w/z are type modifiers, other letters qualify as types aka end of the format | ||||||
|         while ((c = *fmt++) != 0) |             break; | ||||||
|         { |  | ||||||
|             if (c >= 'A' && c <= 'Z' && (c != 'L'))  // L is a type modifier, other letters qualify as types aka end of the format |  | ||||||
|                 break; |  | ||||||
|             if (c >= 'a' && c <= 'z' && (c != 'h' && c != 'j' && c != 'l' && c != 't' && c != 'w' && c != 'z'))  // h/j/l/t/w/z are type modifiers, other letters qualify as types aka end of the format |  | ||||||
|                 break; |  | ||||||
|         } |  | ||||||
|         if (fmt[0] == 0) // If we only have leading decoration, we don't need to copy the data. |  | ||||||
|             return fmt_start; |  | ||||||
|         ImStrncpy(buf, fmt_start, ImMin((int)(fmt + 1 - fmt_start), buf_size)); |  | ||||||
|         return buf; |  | ||||||
|     } |     } | ||||||
|     return fmt_start; |     if (fmt[0] == 0) // If we only have leading decoration, we don't need to copy the data. | ||||||
|  |         return fmt_start; | ||||||
|  |     ImStrncpy(buf, fmt_start, ImMin((int)(fmt + 1 - fmt_start), buf_size)); | ||||||
|  |     return buf; | ||||||
| } | } | ||||||
|  |  | ||||||
| // Parse display precision back from the display format string | // Parse display precision back from the display format string | ||||||
| @@ -8644,22 +8653,11 @@ static float GetMinimumStepAtDecimalPrecision(int decimal_precision) | |||||||
|     return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision); |     return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision); | ||||||
| } | } | ||||||
|  |  | ||||||
| float ImGui::RoundScalar(float value, int decimal_precision) | float ImGui::RoundScalarWithFormat(const char* format, float value) | ||||||
| { | { | ||||||
|     // Round past decimal precision |     char buf[64]; | ||||||
|     // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0 |     ImFormatString(buf, IM_ARRAYSIZE(buf), ParseFormatTrimDecorationsLeading(format), value); | ||||||
|     // FIXME: Investigate better rounding methods |     return (float)atof(buf); | ||||||
|     if (decimal_precision < 0) |  | ||||||
|         return value; |  | ||||||
|     const float min_step = GetMinimumStepAtDecimalPrecision(decimal_precision); |  | ||||||
|     bool negative = value < 0.0f; |  | ||||||
|     value = fabsf(value); |  | ||||||
|     float remainder = fmodf(value, min_step); |  | ||||||
|     if (remainder <= min_step*0.5f) |  | ||||||
|         value -= remainder; |  | ||||||
|     else |  | ||||||
|         value += (min_step - remainder); |  | ||||||
|     return negative ? -value : value; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos) | static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos) | ||||||
| @@ -8687,7 +8685,7 @@ static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float | |||||||
|     return (v_clamped - v_min) / (v_max - v_min); |     return (v_clamped - v_min) / (v_max - v_min); | ||||||
| } | } | ||||||
|  |  | ||||||
| bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags) | bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags) | ||||||
| { | { | ||||||
|     ImGuiContext& g = *GImGui; |     ImGuiContext& g = *GImGui; | ||||||
|     ImGuiWindow* window = GetCurrentWindow(); |     ImGuiWindow* window = GetCurrentWindow(); | ||||||
| @@ -8700,11 +8698,12 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v | |||||||
|  |  | ||||||
|     const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); |     const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); | ||||||
|     const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; |     const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; | ||||||
|  |     const bool is_decimal = ParseFormatPrecision(format, 3) > 0; | ||||||
|  |  | ||||||
|     const float grab_padding = 2.0f; |     const float grab_padding = 2.0f; | ||||||
|     const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f); |     const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f); | ||||||
|     float grab_sz; |     float grab_sz; | ||||||
|     if (decimal_precision != 0) |     if (is_decimal) | ||||||
|         grab_sz = ImMin(style.GrabMinSize, slider_sz); |         grab_sz = ImMin(style.GrabMinSize, slider_sz); | ||||||
|     else |     else | ||||||
|         grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz);  // Integer sliders, if possible have the grab size represent 1 unit |         grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz);  // Integer sliders, if possible have the grab size represent 1 unit | ||||||
| @@ -8759,7 +8758,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v | |||||||
|             else if (delta != 0.0f) |             else if (delta != 0.0f) | ||||||
|             { |             { | ||||||
|                 clicked_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos); |                 clicked_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos); | ||||||
|                 if (decimal_precision == 0 && !is_non_linear) |                 if (!is_decimal && !is_non_linear) | ||||||
|                 { |                 { | ||||||
|                     if (fabsf(v_max - v_min) <= 100.0f || IsNavInputDown(ImGuiNavInput_TweakSlow)) |                     if (fabsf(v_max - v_min) <= 100.0f || IsNavInputDown(ImGuiNavInput_TweakSlow)) | ||||||
|                         delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (v_max - v_min); // Gamepad/keyboard tweak speeds in integer steps |                         delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (v_max - v_min); // Gamepad/keyboard tweak speeds in integer steps | ||||||
| @@ -8814,7 +8813,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v | |||||||
|             } |             } | ||||||
|  |  | ||||||
|             // Round past decimal precision |             // Round past decimal precision | ||||||
|             new_value = RoundScalar(new_value, decimal_precision); |             new_value = RoundScalarWithFormat(format, new_value); | ||||||
|             if (*v != new_value) |             if (*v != new_value) | ||||||
|             { |             { | ||||||
|                 *v = new_value; |                 *v = new_value; | ||||||
| @@ -8868,7 +8867,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c | |||||||
|  |  | ||||||
|     if (!format) |     if (!format) | ||||||
|         format = "%.3f"; |         format = "%.3f"; | ||||||
|     int decimal_precision = ParseFormatPrecision(format, 3); |  | ||||||
|  |  | ||||||
|     // Tabbing or CTRL-clicking on Slider turns it into an input box |     // Tabbing or CTRL-clicking on Slider turns it into an input box | ||||||
|     bool start_text_input = false; |     bool start_text_input = false; | ||||||
| @@ -8890,7 +8888,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c | |||||||
|  |  | ||||||
|     // Actual slider behavior + render grab |     // Actual slider behavior + render grab | ||||||
|     ItemSize(total_bb, style.FramePadding.y); |     ItemSize(total_bb, style.FramePadding.y); | ||||||
|     const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision); |     const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, format, power); | ||||||
|  |  | ||||||
|     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. |     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. | ||||||
|     char value_buf[64]; |     char value_buf[64]; | ||||||
| @@ -8924,7 +8922,6 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float | |||||||
|  |  | ||||||
|     if (!format) |     if (!format) | ||||||
|         format = "%.3f"; |         format = "%.3f"; | ||||||
|     int decimal_precision = ParseFormatPrecision(format, 3); |  | ||||||
|  |  | ||||||
|     if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id) |     if ((hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id) | ||||||
|     { |     { | ||||||
| @@ -8935,7 +8932,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Actual slider behavior + render grab |     // Actual slider behavior + render grab | ||||||
|     bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, ImGuiSliderFlags_Vertical); |     bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, format, power, ImGuiSliderFlags_Vertical); | ||||||
|  |  | ||||||
|     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. |     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. | ||||||
|     // For the vertical slider we allow centered text to overlap the frame padding |     // For the vertical slider we allow centered text to overlap the frame padding | ||||||
| @@ -9061,7 +9058,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const | |||||||
|     return SliderIntN(label, v, 4, v_min, v_max, format); |     return SliderIntN(label, v, 4, v_min, v_max, format); | ||||||
| } | } | ||||||
|  |  | ||||||
| bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power) | bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, const char* format, float power) | ||||||
| { | { | ||||||
|     ImGuiContext& g = *GImGui; |     ImGuiContext& g = *GImGui; | ||||||
|     const ImGuiStyle& style = g.Style; |     const ImGuiStyle& style = g.Style; | ||||||
| @@ -9106,6 +9103,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s | |||||||
|     } |     } | ||||||
|     if (g.ActiveIdSource == ImGuiInputSource_Nav) |     if (g.ActiveIdSource == ImGuiInputSource_Nav) | ||||||
|     { |     { | ||||||
|  |         int decimal_precision = ParseFormatPrecision(format, 3); | ||||||
|         adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x; |         adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x; | ||||||
|         v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); |         v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); | ||||||
|     } |     } | ||||||
| @@ -9141,7 +9139,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s | |||||||
|  |  | ||||||
|     // Round to user desired precision, then apply |     // Round to user desired precision, then apply | ||||||
|     bool value_changed = false; |     bool value_changed = false; | ||||||
|     v_cur = RoundScalar(v_cur, decimal_precision); |     v_cur = RoundScalarWithFormat(format, v_cur); | ||||||
|     if (*v != v_cur) |     if (*v != v_cur) | ||||||
|     { |     { | ||||||
|         *v = v_cur; |         *v = v_cur; | ||||||
| @@ -9177,7 +9175,6 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f | |||||||
|  |  | ||||||
|     if (!format) |     if (!format) | ||||||
|         format = "%.3f"; |         format = "%.3f"; | ||||||
|     int decimal_precision = ParseFormatPrecision(format, 3); |  | ||||||
|  |  | ||||||
|     // Tabbing or CTRL-clicking on Drag turns it into an input box |     // Tabbing or CTRL-clicking on Drag turns it into an input box | ||||||
|     bool start_text_input = false; |     bool start_text_input = false; | ||||||
| @@ -9199,7 +9196,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f | |||||||
|  |  | ||||||
|     // Actual drag behavior |     // Actual drag behavior | ||||||
|     ItemSize(total_bb, style.FramePadding.y); |     ItemSize(total_bb, style.FramePadding.y); | ||||||
|     const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power); |     const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, format, power); | ||||||
|  |  | ||||||
|     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. |     // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. | ||||||
|     char value_buf[64]; |     char value_buf[64]; | ||||||
|   | |||||||
| @@ -1096,11 +1096,11 @@ namespace ImGui | |||||||
|     IMGUI_API bool          ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); |     IMGUI_API bool          ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); | ||||||
|     IMGUI_API bool          CloseButton(ImGuiID id, const ImVec2& pos, float radius); |     IMGUI_API bool          CloseButton(ImGuiID id, const ImVec2& pos, float radius); | ||||||
|  |  | ||||||
|     IMGUI_API bool          SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0); |     IMGUI_API bool          SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, const char* format, float power, ImGuiSliderFlags flags = 0); | ||||||
|     IMGUI_API bool          SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* format, float power); |     IMGUI_API bool          SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* format, float power); | ||||||
|     IMGUI_API bool          SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* format); |     IMGUI_API bool          SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* format); | ||||||
|  |  | ||||||
|     IMGUI_API bool          DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power); |     IMGUI_API bool          DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, const char* format, float power); | ||||||
|     IMGUI_API bool          DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* format, float power); |     IMGUI_API bool          DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* format, float power); | ||||||
|     IMGUI_API bool          DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* format); |     IMGUI_API bool          DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* format); | ||||||
|  |  | ||||||
| @@ -1119,9 +1119,10 @@ namespace ImGui | |||||||
|  |  | ||||||
|     IMGUI_API void          PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size); |     IMGUI_API void          PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size); | ||||||
|  |  | ||||||
|  |     IMGUI_API const char*   ParseFormatTrimDecorationsLeading(const char* format); | ||||||
|     IMGUI_API const char*   ParseFormatTrimDecorations(const char* format, char* buf, int buf_size); |     IMGUI_API const char*   ParseFormatTrimDecorations(const char* format, char* buf, int buf_size); | ||||||
|     IMGUI_API int           ParseFormatPrecision(const char* format, int default_value); |     IMGUI_API int           ParseFormatPrecision(const char* format, int default_value); | ||||||
|     IMGUI_API float         RoundScalar(float value, int decimal_precision); |     IMGUI_API float         RoundScalarWithFormat(const char* format, float value); | ||||||
|  |  | ||||||
|     // Shade functions (write over already created vertices) |     // Shade functions (write over already created vertices) | ||||||
|     IMGUI_API void          ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); |     IMGUI_API void          ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user