mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
This commit is contained in:
parent
4711b9b05a
commit
92d0924b82
@ -39,7 +39,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplAllegro5_Init(display);
|
ImGui_ImplAllegro5_Init(display);
|
||||||
|
@ -76,7 +76,7 @@ void init(struct android_app* app)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplAndroid_Init(g_App->window);
|
ImGui_ImplAndroid_Init(g_App->window);
|
||||||
|
@ -59,7 +59,7 @@
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Renderer backend
|
// Setup Renderer backend
|
||||||
ImGui_ImplMetal_Init(_device);
|
ImGui_ImplMetal_Init(_device);
|
||||||
|
@ -46,7 +46,7 @@
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplOSX_Init(self);
|
ImGui_ImplOSX_Init(self);
|
||||||
|
@ -71,7 +71,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplSDL2_InitForOpenGL(g_Window, g_GLContext);
|
ImGui_ImplSDL2_InitForOpenGL(g_Window, g_GLContext);
|
||||||
|
@ -72,7 +72,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplGlfw_InitForOther(window, true);
|
ImGui_ImplGlfw_InitForOther(window, true);
|
||||||
|
@ -32,7 +32,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
@ -49,7 +49,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||||
|
@ -70,7 +70,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||||
|
@ -392,7 +392,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplGlfw_InitForVulkan(window, true);
|
ImGui_ImplGlfw_InitForVulkan(window, true);
|
||||||
|
@ -122,7 +122,7 @@ int main(int argc, char** argv)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
// FIXME: Consider reworking this example to install our own GLUT funcs + forward calls ImGui_ImplGLUT_XXX ones, instead of using ImGui_ImplGLUT_InstallFuncs().
|
// FIXME: Consider reworking this example to install our own GLUT funcs + forward calls ImGui_ImplGLUT_XXX ones, instead of using ImGui_ImplGLUT_InstallFuncs().
|
||||||
|
@ -59,7 +59,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplSDL2_InitForD3D(window);
|
ImGui_ImplSDL2_InitForD3D(window);
|
||||||
|
@ -23,7 +23,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
@ -47,7 +47,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
|
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
|
||||||
|
@ -69,7 +69,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
|
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
|
||||||
|
@ -53,7 +53,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
|
ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
|
||||||
|
@ -384,7 +384,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplSDL2_InitForVulkan(window);
|
ImGui_ImplSDL2_InitForVulkan(window);
|
||||||
|
@ -51,7 +51,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplWin32_Init(hwnd);
|
ImGui_ImplWin32_Init(hwnd);
|
||||||
|
@ -51,7 +51,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplWin32_Init(hwnd);
|
ImGui_ImplWin32_Init(hwnd);
|
||||||
|
@ -86,7 +86,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplWin32_Init(hwnd);
|
ImGui_ImplWin32_Init(hwnd);
|
||||||
|
@ -49,7 +49,7 @@ int main(int, char**)
|
|||||||
|
|
||||||
// Setup Dear ImGui style
|
// Setup Dear ImGui style
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsClassic();
|
//ImGui::StyleColorsLight();
|
||||||
|
|
||||||
// Setup Platform/Renderer backends
|
// Setup Platform/Renderer backends
|
||||||
ImGui_ImplWin32_Init(hwnd);
|
ImGui_ImplWin32_Init(hwnd);
|
||||||
|
4
imgui.h
4
imgui.h
@ -65,7 +65,7 @@ Index of this file:
|
|||||||
// Version
|
// Version
|
||||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||||
#define IMGUI_VERSION "1.89 WIP"
|
#define IMGUI_VERSION "1.89 WIP"
|
||||||
#define IMGUI_VERSION_NUM 18802
|
#define IMGUI_VERSION_NUM 18803
|
||||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||||
#define IMGUI_HAS_TABLE
|
#define IMGUI_HAS_TABLE
|
||||||
|
|
||||||
@ -1442,7 +1442,7 @@ enum ImGuiKey_
|
|||||||
ImGuiKey_NamedKey_COUNT = ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN,
|
ImGuiKey_NamedKey_COUNT = ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN,
|
||||||
#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
|
#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||||
ImGuiKey_KeysData_SIZE = ImGuiKey_NamedKey_COUNT, // Size of KeysData[]: only hold named keys
|
ImGuiKey_KeysData_SIZE = ImGuiKey_NamedKey_COUNT, // Size of KeysData[]: only hold named keys
|
||||||
ImGuiKey_KeysData_OFFSET = ImGuiKey_NamedKey_BEGIN // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
|
ImGuiKey_KeysData_OFFSET = ImGuiKey_NamedKey_BEGIN, // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
|
||||||
#else
|
#else
|
||||||
ImGuiKey_KeysData_SIZE = ImGuiKey_COUNT, // Size of KeysData[]: hold legacy 0..512 keycodes + named keys
|
ImGuiKey_KeysData_SIZE = ImGuiKey_COUNT, // Size of KeysData[]: hold legacy 0..512 keycodes + named keys
|
||||||
ImGuiKey_KeysData_OFFSET = 0, // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
|
ImGuiKey_KeysData_OFFSET = 0, // First key stored in io.KeysData[0]. Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET).
|
||||||
|
Loading…
Reference in New Issue
Block a user