diff --git a/imgui.cpp b/imgui.cpp index 7325a77a..8176a46f 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1464,8 +1464,8 @@ struct ImGuiWindow ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack - ImVector ClipRectStack; // Scissoring / clipping rectangle. x1, y1, x2, y2. - ImRect ClippedRect; // = ClipRectStack.front() after setup in Begin() + ImVec4 ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. + ImRect ClippedWindowRect; // = ClipRect just after setup in Begin() int LastFrameDrawn; float ItemWidthDefault; ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items @@ -2381,25 +2381,25 @@ static void PushClipRect(const ImVec4& clip_rect, bool clipped = true) ImGuiWindow* window = GetCurrentWindow(); ImVec4 cr = clip_rect; - if (clipped && !window->ClipRectStack.empty()) + if (clipped) { // Clip with existing clip rect - const ImVec4 cur_cr = window->ClipRectStack.back(); + const ImVec4 cur_cr = window->ClipRect; cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w)); } cr.z = ImMax(cr.x, cr.z); cr.w = ImMax(cr.y, cr.w); IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w); - window->ClipRectStack.push_back(cr); + window->ClipRect = cr; window->DrawList->PushClipRect(cr); } static void PopClipRect() { ImGuiWindow* window = GetCurrentWindow(); - window->ClipRectStack.pop_back(); window->DrawList->PopClipRect(); + window->ClipRect = window->DrawList->clip_rect_stack.back(); } void ImGui::Render() @@ -2842,9 +2842,8 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items } const ImVec2 pos = window->DC.CursorPos; - const ImVec4 clip_rect = window->ClipRectStack.back(); - const float clip_y1 = clip_rect.y; - const float clip_y2 = clip_rect.w; + const float clip_y1 = window->ClipRect.y; + const float clip_y2 = window->ClipRect.w; int start = (int)((clip_y1 - pos.y) / items_height); int end = (int)((clip_y2 - pos.y) / items_height); @@ -2867,7 +2866,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs) continue; // Using the clipped AABB so a child window will typically be clipped by its parent. - ImRect bb(window->ClippedRect.Min - g.Style.TouchExtraPadding, window->ClippedRect.Max + g.Style.TouchExtraPadding); + ImRect bb(window->ClippedWindowRect.Min - g.Style.TouchExtraPadding, window->ClippedWindowRect.Max + g.Style.TouchExtraPadding); if (bb.Contains(pos)) return window; } @@ -2884,11 +2883,7 @@ static bool IsMouseHoveringRect(const ImRect& rect) // Clip ImRect rect_clipped = rect; - if (!window->ClipRectStack.empty()) - { - const ImVec4 clip_rect = window->ClipRectStack.back(); - rect_clipped.Clip(ImRect(ImVec2(clip_rect.x, clip_rect.y), ImVec2(clip_rect.z, clip_rect.w))); - } + rect_clipped.Clip(window->ClipRect); // Expand for touch input const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding); @@ -3096,7 +3091,7 @@ bool ImGui::IsAnyItemActive() bool ImGui::IsItemVisible() { ImGuiWindow* window = GetCurrentWindow(); - ImRect r(window->ClipRectStack.back()); + ImRect r(window->ClipRect); return r.Overlaps(window->DC.LastItemRect); } @@ -3689,14 +3684,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->Active = true; window->BeginCount = 0; window->DrawList->Clear(); - window->ClipRectStack.resize(0); + window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); window->LastFrameDrawn = current_frame; window->IDStack.resize(1); // Setup texture, outer clipping rectangle window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup))) - PushClipRect(parent_window->ClipRectStack.back()); + PushClipRect(parent_window->ClipRect); else PushClipRect(GetVisibleRect()); @@ -4078,8 +4073,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ } // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() - window->ClippedRect = window->Rect(); - window->ClippedRect.Clip(window->ClipRectStack.front()); + window->ClippedWindowRect = window->Rect(); + window->ClippedWindowRect.Clip(window->ClipRect); // Pressing CTRL+C while holding on a window copy its content to the clipboard // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope. @@ -4114,7 +4109,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) { - const ImVec4 clip_rect_t = window->ClipRectStack.back(); + const ImVec4 clip_rect_t = window->ClipRect; window->Collapsed |= (clip_rect_t.x >= clip_rect_t.z || clip_rect_t.y >= clip_rect_t.w); } @@ -4993,7 +4988,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) const char* line = text; const float line_height = ImGui::GetTextLineHeight(); const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset); - const ImVec4 clip_rect = window->ClipRectStack.back(); + const ImVec4 clip_rect = window->ClipRect; ImVec2 text_size(0,0); if (text_pos.y <= clip_rect.w) @@ -8524,7 +8519,7 @@ static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); - if (!bb.Overlaps(ImRect(window->ClipRectStack.back()))) + if (!bb.Overlaps(ImRect(window->ClipRect))) { if (!id || *id != GImGui->ActiveId) if (clip_even_when_logged || !g.LogEnabled) @@ -8536,7 +8531,7 @@ static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when bool ImGui::IsRectVisible(const ImVec2& size) { ImGuiWindow* window = GetCurrentWindow(); - ImRect r(window->ClipRectStack.back()); + ImRect r(window->ClipRect); return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); }