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	SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
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		| @@ -52,6 +52,7 @@ Other Changes: | |||||||
|  - Popup: Improved handling of (erroneously) repeating calls to OpenPopup() to not fully close/re-open the popup so its child popups won't get closed. (#1497, #1533, #1865). |  - Popup: Improved handling of (erroneously) repeating calls to OpenPopup() to not fully close/re-open the popup so its child popups won't get closed. (#1497, #1533, #1865). | ||||||
|  - InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787) |  - InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787) | ||||||
|  - InputText(): Fixed Undo after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted). |  - InputText(): Fixed Undo after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted). | ||||||
|  |  - SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866) | ||||||
|  - ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut] |  - ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut] | ||||||
|  - Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000] |  - Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000] | ||||||
|  - Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches. |  - Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches. | ||||||
|   | |||||||
| @@ -9112,7 +9112,8 @@ static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType d | |||||||
|             else if (delta != 0.0f) |             else if (delta != 0.0f) | ||||||
|             { |             { | ||||||
|                 clicked_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos); |                 clicked_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos); | ||||||
|                 if (is_decimal || is_power) |                 const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0; | ||||||
|  |                 if ((decimal_precision > 0) || is_power) | ||||||
|                 { |                 { | ||||||
|                     delta /= 100.0f;    // Gamepad/keyboard tweak speeds in % of slider bounds |                     delta /= 100.0f;    // Gamepad/keyboard tweak speeds in % of slider bounds | ||||||
|                     if (IsNavInputDown(ImGuiNavInput_TweakSlow)) |                     if (IsNavInputDown(ImGuiNavInput_TweakSlow)) | ||||||
|   | |||||||
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