From 929522febe5a379ece623d3730227964e72eb245 Mon Sep 17 00:00:00 2001 From: omar Date: Fri, 25 May 2018 12:51:24 +0200 Subject: [PATCH] Missing examples changelog bits and todo list --- TODO.txt | 6 ++++-- examples/opengl3_example/imgui_impl_glfw_gl3.cpp | 1 + examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp | 1 + 3 files changed, 6 insertions(+), 2 deletions(-) diff --git a/TODO.txt b/TODO.txt index 19ff8d4d..0bf925e4 100644 --- a/TODO.txt +++ b/TODO.txt @@ -160,6 +160,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - popups: clicking outside (to close popup) and holding shouldn't drag window below. - popups: add variant using global identifier similar to Begin/End (#402) - popups: border options. richer api like BeginChild() perhaps? (#197) + - tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction. - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse. - tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. - tooltip: allow tooltips with timers? or general timer policy? (instantaneous vs timed) @@ -225,7 +226,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i !- font: need handling of missing glyphs by not packing/rasterizing glyph 0 of a given font. - font: MergeMode: flags to select overwriting or not. - font: MergeMode: duplicate glyphs are stored in the atlas texture which is suboptimal. - - font: better vertical centering (based e.g on height of lowercase 'x'?). currently Roboto-Medium size 16 px isn't currently centered. (#1619) - font: free the Alpha buffer if user only requested RGBA. !- font: better CalcTextSizeA() API, at least for simple use cases. current one is horrible (perhaps have simple vs extended versions). - font: a CalcTextHeight() helper could run faster than CalcTextSize().y @@ -236,7 +236,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point. - font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite? - - font/text: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise + - font draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise + - font draw: need to be able to specify wrap start position. - font: imgui_freetype.h alternative renderer (#618) - font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct). - font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list? @@ -250,6 +251,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - nav: allow input system to be be more tolerant of io.DeltaTime=0.0f - nav: ESC within a menu of a child window seems to exit the child window. - nav: ESC on a flattened child + - nav: init request doesn't select items that are part of a NavFlattened child - nav: Left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?) - nav: menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons. - nav: menus: allow pressing Menu to leave a sub-menu. diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp index a1e58a99..0971b1d4 100644 --- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp +++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp @@ -14,6 +14,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) // 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. +// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer. // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag. // 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplGlfwGL3_Init() so user can override the GLSL version e.g. "#version 150". // 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. diff --git a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp index 8dee20e6..4a479936 100644 --- a/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp +++ b/examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp @@ -15,6 +15,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) // 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. +// 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer. // 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText). // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. // 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplSdlGL3_Init() so user can override the GLSL version e.g. "#version 150".