mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Various tidying up / comments, moved columns functions declarations, no functional changes
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22
imgui.cpp
22
imgui.cpp
@ -2826,13 +2826,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
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// Test if mouse cursor is hovering given rectangle
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// NB- Rectangle is clipped by our current clip setting
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// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
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bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max, bool clip)
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bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindowRead();
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// Clip
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ImRect rect_clipped(pos_min, pos_max);
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ImRect rect_clipped(r_min, r_max);
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if (clip)
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rect_clipped.Clip(window->ClipRect);
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@ -8798,33 +8798,31 @@ void ImGui::EndGroup()
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}
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// Gets back to previous line and continue with horizontal layout
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// local_pos_x == 0 : follow on previous item
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// local_pos_x != 0 : align to specified column
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// pos_x == 0 : follow on previous item
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// pos_x != 0 : align to specified column
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// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
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// spacing_w >= 0 : enforce spacing
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void ImGui::SameLine(float local_pos_x, float spacing_w)
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void ImGui::SameLine(float pos_x, float spacing_w)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiState& g = *GImGui;
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float x, y;
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if (local_pos_x != 0.0f)
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if (pos_x != 0.0f)
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{
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if (spacing_w < 0.0f) spacing_w = 0.0f;
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x = window->Pos.x - window->Scroll.x + local_pos_x + spacing_w;
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y = window->DC.CursorPosPrevLine.y;
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window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w;
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window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
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}
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else
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{
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if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
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x = window->DC.CursorPosPrevLine.x + spacing_w;
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y = window->DC.CursorPosPrevLine.y;
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window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w;
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window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
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}
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window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
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window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
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window->DC.CursorPos = ImVec2(x, y);
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}
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void ImGui::NextColumn()
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