Backends: WebGPU: Avoid leaking pipeline layout. (#7245)

This commit is contained in:
rajveermalviya 2024-01-20 18:44:53 +05:30 committed by ocornut
parent 595eb86624
commit 9266c0d2d1
2 changed files with 9 additions and 0 deletions

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@ -18,6 +18,7 @@
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240) // 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240)
// 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. // 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes.
// 2024-01-22: Fixed pipeline layout leak. (#7245)
// 2024-01-17: Explicitly fill all of WGPUDepthStencilState since standard removed defaults. // 2024-01-17: Explicitly fill all of WGPUDepthStencilState since standard removed defaults.
// 2023-07-13: Use WGPUShaderModuleWGSLDescriptor's code instead of source. use WGPUMipmapFilterMode_Linear instead of WGPUFilterMode_Linear. (#6602) // 2023-07-13: Use WGPUShaderModuleWGSLDescriptor's code instead of source. use WGPUMipmapFilterMode_Linear instead of WGPUFilterMode_Linear. (#6602)
// 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V. // 2023-04-11: Align buffer sizes. Use WGSL shaders instead of precompiled SPIR-V.
@ -183,6 +184,12 @@ static void SafeRelease(WGPUBuffer& res)
wgpuBufferRelease(res); wgpuBufferRelease(res);
res = nullptr; res = nullptr;
} }
static void SafeRelease(WGPUPipelineLayout& res)
{
if (res)
wgpuPipelineLayoutRelease(res);
res = nullptr;
}
static void SafeRelease(WGPURenderPipeline& res) static void SafeRelease(WGPURenderPipeline& res)
{ {
if (res) if (res)
@ -692,6 +699,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
SafeRelease(vertex_shader_desc.module); SafeRelease(vertex_shader_desc.module);
SafeRelease(pixel_shader_desc.module); SafeRelease(pixel_shader_desc.module);
SafeRelease(graphics_pipeline_desc.layout);
SafeRelease(bg_layouts[0]); SafeRelease(bg_layouts[0]);
return true; return true;

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@ -63,6 +63,7 @@ Other changes:
- Backends: WebGPU: Added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) - Backends: WebGPU: Added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
- Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn - Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn
update stopped setting default values. (#7232) [@GrigoryGraborenko] update stopped setting default values. (#7232) [@GrigoryGraborenko]
- Backends: WebGPU: Fixed pipeline layout leak. (#7245) [@rajveermalviya]
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