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Whitespace fix to previous
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imgui.h
2
imgui.h
@ -1382,7 +1382,7 @@ struct ImFontAtlas
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int TexWidth; // Texture width calculated during Build().
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int TexWidth; // Texture width calculated during Build().
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int TexHeight; // Texture height calculated during Build().
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int TexHeight; // Texture height calculated during Build().
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1.
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int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1.
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ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
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ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
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ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
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ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
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@ -1061,7 +1061,7 @@ ImFontAtlas::ImFontAtlas()
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TexPixelsAlpha8 = NULL;
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TexPixelsAlpha8 = NULL;
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TexPixelsRGBA32 = NULL;
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TexPixelsRGBA32 = NULL;
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TexWidth = TexHeight = TexDesiredWidth = 0;
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TexWidth = TexHeight = TexDesiredWidth = 0;
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TexGlyphPadding = 1;
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TexGlyphPadding = 1;
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TexUvWhitePixel = ImVec2(0, 0);
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TexUvWhitePixel = ImVec2(0, 0);
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}
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}
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