Comments + Metal using SetTexID(0) for consistency.

This commit is contained in:
ocornut
2023-04-11 11:20:29 +02:00
parent e92b29ad53
commit 9203883bbe
5 changed files with 7 additions and 4 deletions

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@ -3249,6 +3249,9 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
// Default clip_rect uses (pos_min,pos_max)
// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
// FIXME-OPT: Since we have or calculate text_size we could coarse clip whole block immediately, especally for text above draw_list->DrawList.
// Effectively as this is called from widget doing their own coarse clipping it's not very valuable presently. Next time function will take
// better advantage of the render function taking size into account for coarse clipping.
void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
{
// Perform CPU side clipping for single clipped element to avoid using scissor state