Merge branch 'master' into navigation

This commit is contained in:
omar 2017-11-28 17:28:08 +01:00
commit 9191b17218
6 changed files with 238 additions and 98 deletions

View File

@ -144,6 +144,7 @@ int main(int, char**)
}
// Rendering
ImGui::EndFrame();
g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false);
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
@ -154,7 +155,15 @@ int main(int, char**)
ImGui::Render();
g_pd3dDevice->EndScene();
}
g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
// Handle loss of D3D9 device
if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
{
ImGui_ImplDX9_InvalidateDeviceObjects();
g_pd3dDevice->Reset(&g_d3dpp);
ImGui_ImplDX9_CreateDeviceObjects();
}
}
ImGui_ImplDX9_Shutdown();

View File

@ -153,7 +153,7 @@
DroidSans.ttf
Copyright (c) Steve Matteson
Apache License, version 2.0
http://www.google.com/fonts/specimen/Droid+Sans
https://www.fontsquirrel.com/fonts/droid-sans
ProggyClean.ttf
Copyright (c) 2004, 2005 Tristan Grimmer

282
imgui.cpp
View File

@ -249,6 +249,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed.
- 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up.
Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions.
- 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency.
@ -680,10 +681,13 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_rende
static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window);
static ImGuiIniData* FindWindowSettings(const char* name);
static ImGuiIniData* AddWindowSettings(const char* name);
static ImGuiSettingsWindow* FindWindowSettings(const char* name);
static ImGuiSettingsWindow* AddWindowSettings(const char* name);
static void LoadIniSettingsFromDisk(const char* ini_filename);
static void LoadIniSettingsFromMemory(const char* buf);
static void SaveIniSettingsToDisk(const char* ini_filename);
static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
static void MarkIniSettingsDirty(ImGuiWindow* window);
static ImRect GetVisibleRect();
@ -963,8 +967,16 @@ void ImStrncpy(char* dst, const char* src, int count)
char* ImStrdup(const char *str)
{
size_t len = strlen(str) + 1;
void* buff = ImGui::MemAlloc(len);
return (char*)memcpy(buff, (const void*)str, len);
void* buf = ImGui::MemAlloc(len);
return (char*)memcpy(buf, (const void*)str, len);
}
char* ImStrchrRange(const char* str, const char* str_end, char c)
{
for ( ; str < str_end; str++)
if (*str == c)
return (char*)str;
return NULL;
}
int ImStrlenW(const ImWchar* str)
@ -1454,6 +1466,23 @@ static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::
return first;
}
// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
void ImGuiStorage::BuildSortByKey()
{
struct StaticFunc
{
static int PairCompareByID(const void* lhs, const void* rhs)
{
// We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that.
if (((const Pair*)lhs)->key > ((const Pair*)rhs)->key) return +1;
if (((const Pair*)lhs)->key < ((const Pair*)rhs)->key) return -1;
return 0;
}
};
if (Data.Size > 1)
qsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
}
int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
{
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
@ -1669,7 +1698,7 @@ bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
#endif
// Helper: Text buffer for logging/accumulating text
void ImGuiTextBuffer::appendv(const char* fmt, va_list args)
void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
{
va_list args_copy;
va_copy(args_copy, args);
@ -1690,11 +1719,11 @@ void ImGuiTextBuffer::appendv(const char* fmt, va_list args)
ImFormatStringV(&Buf[write_off - 1], len + 1, fmt, args_copy);
}
void ImGuiTextBuffer::append(const char* fmt, ...)
void ImGuiTextBuffer::appendf(const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
appendv(fmt, args);
appendfv(fmt, args);
va_end(args);
}
@ -3247,13 +3276,76 @@ void ImGui::NewFrame()
Begin("Debug##Default");
}
static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name)
{
ImGuiSettingsWindow* settings = FindWindowSettings(name);
if (!settings)
settings = AddWindowSettings(name);
return (void*)settings;
}
static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line)
{
ImGuiSettingsWindow* settings = (ImGuiSettingsWindow*)entry;
float x, y;
int i;
if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
}
static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf)
{
// Gather data from windows that were active during this session
for (int i = 0; i != g.Windows.Size; i++)
{
ImGuiWindow* window = g.Windows[i];
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
continue;
ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
continue;
settings->Pos = window->Pos;
settings->Size = window->SizeFull;
settings->Collapsed = window->Collapsed;
}
// Write a buffer
// If a window wasn't opened in this session we preserve its settings
buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
for (int i = 0; i != g.SettingsWindows.Size; i++)
{
const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
if (settings->Pos.x == FLT_MAX)
continue;
const char* name = settings->Name;
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
name = p;
buf->appendf("[Window][%s]\n", name);
buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
buf->appendf("Collapsed=%d\n", settings->Collapsed);
buf->appendf("\n");
}
}
void ImGui::Initialize()
{
ImGuiContext& g = *GImGui;
g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
IM_ASSERT(g.Settings.empty());
// Add .ini handle for ImGuiWindow type
ImGuiSettingsHandler ini_handler;
ini_handler.TypeName = "Window";
ini_handler.TypeHash = ImHash("Window", 0, 0);
ini_handler.ReadOpenEntryFn = SettingsHandlerWindow_ReadOpenEntry;
ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
g.SettingsHandlers.push_front(ini_handler);
// Load .ini file
IM_ASSERT(g.SettingsWindows.empty());
LoadIniSettingsFromDisk(g.IO.IniFilename);
g.Initialized = true;
}
@ -3288,9 +3380,8 @@ void ImGui::Shutdown()
g.HoveredRootWindow = NULL;
g.ActiveIdWindow = NULL;
g.MovingWindow = NULL;
for (int i = 0; i < g.Settings.Size; i++)
ImGui::MemFree(g.Settings[i].Name);
g.Settings.clear();
for (int i = 0; i < g.SettingsWindows.Size; i++)
ImGui::MemFree(g.SettingsWindows[i].Name);
g.ColorModifiers.clear();
g.StyleModifiers.clear();
g.FontStack.clear();
@ -3306,6 +3397,9 @@ void ImGui::Shutdown()
g.InputTextState.InitialText.clear();
g.InputTextState.TempTextBuffer.clear();
g.SettingsWindows.clear();
g.SettingsHandlers.clear();
if (g.LogFile && g.LogFile != stdout)
{
fclose(g.LogFile);
@ -3320,76 +3414,97 @@ void ImGui::Shutdown()
g.Initialized = false;
}
static ImGuiIniData* FindWindowSettings(const char* name)
static ImGuiSettingsWindow* FindWindowSettings(const char* name)
{
ImGuiContext& g = *GImGui;
ImGuiID id = ImHash(name, 0);
for (int i = 0; i != g.Settings.Size; i++)
for (int i = 0; i != g.SettingsWindows.Size; i++)
{
ImGuiIniData* ini = &g.Settings[i];
ImGuiSettingsWindow* ini = &g.SettingsWindows[i];
if (ini->Id == id)
return ini;
}
return NULL;
}
static ImGuiIniData* AddWindowSettings(const char* name)
{
GImGui->Settings.resize(GImGui->Settings.Size + 1);
ImGuiIniData* ini = &GImGui->Settings.back();
ini->Name = ImStrdup(name);
ini->Id = ImHash(name, 0);
ini->Collapsed = false;
ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
ini->Size = ImVec2(0,0);
return ini;
}
// Zero-tolerance, poor-man .ini parsing
// FIXME: Write something less rubbish
static void LoadIniSettingsFromDisk(const char* ini_filename)
static ImGuiSettingsWindow* AddWindowSettings(const char* name)
{
ImGuiContext& g = *GImGui;
g.SettingsWindows.resize(g.SettingsWindows.Size + 1);
ImGuiSettingsWindow* settings = &g.SettingsWindows.back();
settings->Name = ImStrdup(name);
settings->Id = ImHash(name, 0);
settings->Collapsed = false;
settings->Pos = ImVec2(FLT_MAX,FLT_MAX);
settings->Size = ImVec2(0,0);
return settings;
}
static void LoadIniSettingsFromDisk(const char* ini_filename)
{
if (!ini_filename)
return;
int file_size;
char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1);
char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", NULL, +1);
if (!file_data)
return;
LoadIniSettingsFromMemory(file_data);
ImGui::MemFree(file_data);
}
ImGuiIniData* settings = NULL;
const char* buf_end = file_data + file_size;
for (const char* line_start = file_data; line_start < buf_end; )
// Zero-tolerance, no error reporting, cheap .ini parsing
static void LoadIniSettingsFromMemory(const char* buf_readonly)
{
const char* line_end = line_start;
// For convenience and to make the code simpler, we'll write zero terminators inside the buffer. So let's create a writable copy.
char* buf = ImStrdup(buf_readonly);
char* buf_end = buf + strlen(buf);
ImGuiContext& g = *GImGui;
void* entry_data = NULL;
const ImGuiSettingsHandler* entry_handler = NULL;
char* line_end = NULL;
for (char* line = buf; line < buf_end; line = line_end + 1)
{
// Skip new lines markers, then find end of the line
while (*line == '\n' || *line == '\r')
line++;
line_end = line;
while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
line_end++;
line_end[0] = 0;
if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
if (line[0] == '[' && line_end > line && line_end[-1] == ']')
{
char name[64];
ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", (int)(line_end-line_start-2), line_start+1);
settings = FindWindowSettings(name);
if (!settings)
settings = AddWindowSettings(name);
}
else if (settings)
// Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
line_end[-1] = 0;
const char* name_end = line_end - 1;
const char* type_start = line + 1;
char* type_end = ImStrchrRange(type_start, name_end, ']');
const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
if (!type_end || !name_start)
{
float x, y;
int i;
if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2)
settings->Pos = ImVec2(x, y);
else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2)
settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
else if (sscanf(line_start, "Collapsed=%d", &i) == 1)
settings->Collapsed = (i != 0);
name_start = type_start; // Import legacy entries that have no type
type_start = "Window";
}
line_start = line_end+1;
else
{
*type_end = 0; // Overwrite first ']'
name_start++; // Skip second '['
}
ImGui::MemFree(file_data);
const ImGuiID type_hash = ImHash(type_start, 0, 0);
entry_handler = NULL;
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size && entry_handler == NULL; handler_n++)
if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
entry_handler = &g.SettingsHandlers[handler_n];
entry_data = entry_handler ? entry_handler->ReadOpenEntryFn(g, name_start) : NULL;
}
else if (entry_handler != NULL && entry_data != NULL)
{
// Let type handler parse the line
entry_handler->ReadLineFn(g, entry_data, line);
}
}
ImGui::MemFree(buf);
}
static void SaveIniSettingsToDisk(const char* ini_filename)
@ -3399,41 +3514,34 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
if (!ini_filename)
return;
// Gather data from windows that were active during this session
for (int i = 0; i != g.Windows.Size; i++)
{
ImGuiWindow* window = g.Windows[i];
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
continue;
ImGuiIniData* settings = FindWindowSettings(window->Name);
if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
continue;
settings->Pos = window->Pos;
settings->Size = window->SizeFull;
settings->Collapsed = window->Collapsed;
}
ImVector<char> buf;
SaveIniSettingsToMemory(buf);
// Write .ini file
// If a window wasn't opened in this session we preserve its settings
FILE* f = ImFileOpen(ini_filename, "wt");
if (!f)
return;
for (int i = 0; i != g.Settings.Size; i++)
{
const ImGuiIniData* settings = &g.Settings[i];
if (settings->Pos.x == FLT_MAX)
continue;
const char* name = settings->Name;
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
name = p;
fprintf(f, "[%s]\n", name);
fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
fprintf(f, "Collapsed=%d\n", settings->Collapsed);
fprintf(f, "\n");
fwrite(buf.Data, sizeof(char), (size_t)buf.Size, f);
fclose(f);
}
fclose(f);
static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
{
ImGuiContext& g = *GImGui;
g.SettingsDirtyTimer = 0.0f;
ImGuiTextBuffer buf;
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
g.SettingsHandlers[handler_n].WriteAllFn(g, &buf);
buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
out_buf.swap(buf.Buf);
}
void ImGui::MarkIniSettingsDirty()
{
ImGuiContext& g = *GImGui;
if (g.SettingsDirtyTimer <= 0.0f)
g.SettingsDirtyTimer = g.IO.IniSavingRate;
}
static void MarkIniSettingsDirty(ImGuiWindow* window)
@ -3745,7 +3853,7 @@ void ImGui::LogText(const char* fmt, ...)
}
else
{
g.LogClipboard->appendv(fmt, args);
g.LogClipboard->appendfv(fmt, args);
}
va_end(args);
}
@ -4876,7 +4984,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
window->PosFloat = ImVec2(60, 60);
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
ImGuiIniData* settings = FindWindowSettings(name);
ImGuiSettingsWindow* settings = FindWindowSettings(name);
if (!settings)
settings = AddWindowSettings(name);
else

View File

@ -1032,6 +1032,7 @@ public:
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size+1)); Data[Size++] = v; }
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
inline void push_front(const value_type& v) { if (Size == 0) push_back(v); else insert(Data, v); }
inline iterator erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
@ -1097,9 +1098,10 @@ struct ImGuiTextBuffer
int size() const { return Buf.Size - 1; }
bool empty() { return Buf.Size <= 1; }
void clear() { Buf.clear(); Buf.push_back(0); }
void reserve(int capacity) { Buf.reserve(capacity); }
const char* c_str() const { return Buf.Data; }
IMGUI_API void append(const char* fmt, ...) IM_FMTARGS(2);
IMGUI_API void appendv(const char* fmt, va_list args) IM_FMTLIST(2);
IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
};
// Helper: Simple Key->value storage
@ -1146,6 +1148,9 @@ struct ImGuiStorage
// Use on your own storage if you know only integer are being stored (open/close all tree nodes)
IMGUI_API void SetAllInt(int val);
// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
IMGUI_API void BuildSortByKey();
};
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.

View File

@ -2748,7 +2748,7 @@ struct ExampleAppLog
int old_size = Buf.size();
va_list args;
va_start(args, fmt);
Buf.appendv(fmt, args);
Buf.appendfv(fmt, args);
va_end(args);
for (int new_size = Buf.size(); old_size < new_size; old_size++)
if (Buf[old_size] == '\n')
@ -2952,7 +2952,7 @@ static void ShowExampleAppLongText(bool* p_open)
if (ImGui::Button("Add 1000 lines"))
{
for (int i = 0; i < 1000; i++)
log.append("%i The quick brown fox jumps over the lazy dog\n", lines+i);
log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines+i);
lines += 1000;
}
ImGui::BeginChild("Log");

View File

@ -39,7 +39,7 @@ struct ImGuiGroupData;
struct ImGuiSimpleColumns;
struct ImGuiDrawContext;
struct ImGuiTextEditState;
struct ImGuiIniData;
struct ImGuiSettingsWindow;
struct ImGuiMouseCursorData;
struct ImGuiPopupRef;
struct ImGuiWindow;
@ -108,6 +108,7 @@ IMGUI_API int ImStricmp(const char* str1, const char* str2);
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count);
IMGUI_API void ImStrncpy(char* dst, const char* src, int count);
IMGUI_API char* ImStrdup(const char* str);
IMGUI_API char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
IMGUI_API int ImStrlenW(const ImWchar* str);
IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
@ -389,13 +390,24 @@ struct IMGUI_API ImGuiTextEditState
};
// Data saved in imgui.ini file
struct ImGuiIniData
struct ImGuiSettingsWindow
{
char* Name;
ImGuiID Id;
ImVec2 Pos;
ImVec2 Size;
bool Collapsed;
ImGuiSettingsWindow() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
};
struct ImGuiSettingsHandler
{
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
void* (*ReadOpenEntryFn)(ImGuiContext& ctx, const char* name);
void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
};
// Mouse cursor data (used when io.MouseDrawCursor is set)
@ -459,8 +471,6 @@ struct ImGuiContext
ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
ImVector<ImGuiIniData> Settings; // .ini Settings
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
@ -545,6 +555,11 @@ struct ImGuiContext
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
// Settings
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
// Logging
bool LogEnabled;
FILE* LogFile; // If != NULL log to stdout/ file
@ -590,7 +605,6 @@ struct ImGuiContext
ActiveIdSource = ImGuiInputSource_None;
MovingWindow = NULL;
MovingWindowMoveId = 0;
SettingsDirtyTimer = 0.0f;
NavWindow = NULL;
NavId = NavActivateId = NavActivateDownId = NavInputId = 0;
@ -648,6 +662,8 @@ struct ImGuiContext
MouseCursor = ImGuiMouseCursor_Arrow;
memset(MouseCursorData, 0, sizeof(MouseCursorData));
SettingsDirtyTimer = 0.0f;
LogEnabled = false;
LogFile = NULL;
LogClipboard = NULL;
@ -887,6 +903,8 @@ namespace ImGui
IMGUI_API void Initialize();
IMGUI_API void MarkIniSettingsDirty();
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
IMGUI_API ImGuiID GetActiveID();
IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window);