mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
This commit is contained in:
parent
301c956039
commit
91577c7f51
@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2023-03-16: Inputs: Fixed key modifiers handling on secondary viewports (docking branch). Broken on 2023/01/04. (#6248, #6034)
|
||||||
// 2023-03-14: Emscripten: Avoid using glfwGetError() and glfwGetGamepadState() which are not correctly implemented in Emscripten emulation. (#6240)
|
// 2023-03-14: Emscripten: Avoid using glfwGetError() and glfwGetGamepadState() which are not correctly implemented in Emscripten emulation. (#6240)
|
||||||
// 2023-02-03: Emscripten: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
|
// 2023-02-03: Emscripten: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096)
|
||||||
// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
|
// 2023-01-04: Inputs: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they were faulty.
|
||||||
@ -268,14 +269,13 @@ static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
|
|||||||
|
|
||||||
// X11 does not include current pressed/released modifier key in 'mods' flags submitted by GLFW
|
// X11 does not include current pressed/released modifier key in 'mods' flags submitted by GLFW
|
||||||
// See https://github.com/ocornut/imgui/issues/6034 and https://github.com/glfw/glfw/issues/1630
|
// See https://github.com/ocornut/imgui/issues/6034 and https://github.com/glfw/glfw/issues/1630
|
||||||
static void ImGui_ImplGlfw_UpdateKeyModifiers()
|
static void ImGui_ImplGlfw_UpdateKeyModifiers(GLFWwindow* window)
|
||||||
{
|
{
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
|
||||||
io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
|
io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
|
||||||
io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
|
io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
|
||||||
io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
|
io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
|
||||||
io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(bd->Window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(bd->Window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
|
static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
|
||||||
@ -290,7 +290,7 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti
|
|||||||
if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||||
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||||
|
|
||||||
ImGui_ImplGlfw_UpdateKeyModifiers();
|
ImGui_ImplGlfw_UpdateKeyModifiers(window);
|
||||||
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
||||||
@ -354,7 +354,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
|
|||||||
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ImGui_ImplGlfw_UpdateKeyModifiers();
|
ImGui_ImplGlfw_UpdateKeyModifiers(window);
|
||||||
|
|
||||||
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
||||||
|
|
||||||
|
@ -40,6 +40,7 @@ Breaking Changes:
|
|||||||
Other changes:
|
Other changes:
|
||||||
|
|
||||||
- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
|
- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
|
||||||
|
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
|
||||||
- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
|
- Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects,
|
||||||
now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
|
now that VS 2022 17.6 Preview 2 support adding Debug Step Filter spec files into projects.
|
||||||
- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
|
- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
|
||||||
|
Loading…
Reference in New Issue
Block a user