RangeSelect/MultiSelect: Fix Selectable() ambiguous return value, clarify need to use IsItemToggledSelection().

This commit is contained in:
omar 2020-04-01 20:34:30 +02:00 committed by ocornut
parent f68e03d92e
commit 910d83951d
2 changed files with 5 additions and 2 deletions

View File

@ -1316,7 +1316,8 @@ static void ShowDemoWindowWidgets()
ImGui::SetNextItemSelectionData((void*)(intptr_t)n); ImGui::SetNextItemSelectionData((void*)(intptr_t)n);
if (widget_type == WidgetType_Selectable) if (widget_type == WidgetType_Selectable)
{ {
if (ImGui::Selectable(label, item_is_selected)) ImGui::Selectable(label, item_is_selected);
if (ImGui::IsItemToggledSelection())
selection.SetSelected(n, !item_is_selected); selection.SetSelected(n, !item_is_selected);
} }
else if (widget_type == WidgetType_TreeNode) else if (widget_type == WidgetType_TreeNode)

View File

@ -6342,8 +6342,9 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
if (disabled_item && !disabled_global) if (disabled_item && !disabled_global)
EndDisabled(); EndDisabled();
// Users of BeginMultiSelect() scope: call ImGui::IsItemToggledSelection() to retrieve selection toggle. Selectable() returns a pressed state!
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
return pressed || (was_selected != selected); //-V1020 return pressed; //-V1020
} }
bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg) bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
@ -6393,6 +6394,7 @@ ImGuiMultiSelectData* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void*
} }
// Auto clear when using Navigation to move within the selection (we compare SelectScopeId so it possible to use multiple lists inside a same window) // Auto clear when using Navigation to move within the selection (we compare SelectScopeId so it possible to use multiple lists inside a same window)
// FIXME: Polling key mods after the fact (frame following the move request) is incorrect, but latching it would requires non-trivial change in MultiSelectItemFooter()
if (g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == state->FocusScopeId && g.NavJustMovedToHasSelectionData) if (g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == state->FocusScopeId && g.NavJustMovedToHasSelectionData)
{ {
if (g.IO.KeyShift) if (g.IO.KeyShift)