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Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). (#211)
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@ -3232,7 +3232,8 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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SetHoveredID(id);
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SetHoveredID(id);
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// When disabled we'll return false but still set HoveredId
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// When disabled we'll return false but still set HoveredId
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if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
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ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.InFlags : g.CurrentItemFlags);
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if (item_flags & ImGuiItemFlags_Disabled)
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{
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{
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// Release active id if turning disabled
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// Release active id if turning disabled
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if (g.ActiveId == id)
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if (g.ActiveId == id)
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@ -3277,7 +3278,7 @@ void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id)
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// Increment counters
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// Increment counters
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// FIXME: ImGuiItemFlags_Disabled should disable more.
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// FIXME: ImGuiItemFlags_Disabled should disable more.
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const bool is_tab_stop = (g.CurrentItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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const bool is_tab_stop = (g.LastItemData.InFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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window->DC.FocusCounterRegular++;
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window->DC.FocusCounterRegular++;
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if (is_tab_stop)
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if (is_tab_stop)
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{
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{
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@ -1176,8 +1176,8 @@ struct ImGuiNextItemData
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struct ImGuiLastItemData
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struct ImGuiLastItemData
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{
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{
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ImGuiID ID;
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ImGuiID ID;
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ImGuiItemFlags InFlags;
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ImGuiItemFlags InFlags; // See ImGuiItemFlags_
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ImGuiItemStatusFlags StatusFlags;
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ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
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ImRect Rect;
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ImRect Rect;
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ImRect DisplayRect;
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ImRect DisplayRect;
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@ -1479,7 +1479,7 @@ struct ImGuiContext
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float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
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float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
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// Next window/item data
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// Next window/item data
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ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
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ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
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ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
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ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
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ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
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ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
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@ -680,7 +680,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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if (!ItemAdd(bb, id))
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if (!ItemAdd(bb, id))
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return false;
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return false;
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if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
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if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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bool hovered, held;
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@ -757,7 +757,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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if (!ItemAdd(bb, id))
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if (!ItemAdd(bb, id))
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return false;
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return false;
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if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
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if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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bool hovered, held;
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@ -1092,7 +1092,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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RenderNavHighlight(total_bb, id);
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RenderNavHighlight(total_bb, id);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
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ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
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bool mixed_value = (g.CurrentItemFlags & ImGuiItemFlags_MixedValue) != 0;
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bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0;
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if (mixed_value)
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if (mixed_value)
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{
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{
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// Undocumented tristate/mixed/indeterminate checkbox (#2644)
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// Undocumented tristate/mixed/indeterminate checkbox (#2644)
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@ -2345,7 +2345,7 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v
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}
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}
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if (g.ActiveId != id)
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if (g.ActiveId != id)
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return false;
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return false;
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if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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return false;
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return false;
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switch (data_type)
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switch (data_type)
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@ -2949,7 +2949,7 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
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IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.");
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IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.");
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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return false;
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return false;
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switch (data_type)
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switch (data_type)
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@ -6157,7 +6157,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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return false;
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return false;
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const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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if (disabled_item && !disabled_global)
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if (disabled_item && !disabled_global) // Only testing this as an optimization
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PushDisabled(true);
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PushDisabled(true);
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// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
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// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
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@ -6227,7 +6227,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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// Automatically close popups
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// Automatically close popups
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup))
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CloseCurrentPopup();
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CloseCurrentPopup();
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if (disabled_item && !disabled_global)
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if (disabled_item && !disabled_global)
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