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https://github.com/Drezil/imgui.git
synced 2025-07-07 13:35:49 +02:00
Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). (#211)
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@ -680,7 +680,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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if (!ItemAdd(bb, id))
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return false;
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if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
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if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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@ -757,7 +757,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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if (!ItemAdd(bb, id))
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return false;
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if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
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if (g.LastItemData.InFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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@ -1092,7 +1092,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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RenderNavHighlight(total_bb, id);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
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bool mixed_value = (g.CurrentItemFlags & ImGuiItemFlags_MixedValue) != 0;
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bool mixed_value = (g.LastItemData.InFlags & ImGuiItemFlags_MixedValue) != 0;
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if (mixed_value)
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{
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// Undocumented tristate/mixed/indeterminate checkbox (#2644)
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@ -2345,7 +2345,7 @@ bool ImGui::DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v
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}
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if (g.ActiveId != id)
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return false;
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if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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return false;
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switch (data_type)
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@ -2949,7 +2949,7 @@ bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type
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IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.");
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ImGuiContext& g = *GImGui;
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if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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if ((g.LastItemData.InFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
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return false;
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switch (data_type)
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@ -6157,7 +6157,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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return false;
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const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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if (disabled_item && !disabled_global)
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if (disabled_item && !disabled_global) // Only testing this as an optimization
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PushDisabled(true);
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// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
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@ -6227,7 +6227,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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RenderTextClipped(text_min, text_max, label, NULL, &label_size, style.SelectableTextAlign, &bb);
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// Automatically close popups
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.LastItemData.InFlags & ImGuiItemFlags_SelectableDontClosePopup))
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CloseCurrentPopup();
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if (disabled_item && !disabled_global)
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