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	Fixed (unlikely) Ini saving crash if the ImGuiWindowFlags_NoSavedSettings gets removed from a window after its creation (#1000) + minor FAQ tweaks
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		| @@ -25,7 +25,7 @@ | |||||||
|    - What is ImTextureID and how do I display an image? |    - What is ImTextureID and how do I display an image? | ||||||
|    - I integrated ImGui in my engine and the text or lines are blurry.. |    - I integrated ImGui in my engine and the text or lines are blurry.. | ||||||
|    - I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around.. |    - I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around.. | ||||||
|    - How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs. |    - How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on labels/IDs. | ||||||
|    - How can I tell when ImGui wants my mouse/keyboard inputs VS when I can pass them to my application? |    - How can I tell when ImGui wants my mouse/keyboard inputs VS when I can pass them to my application? | ||||||
|    - How can I load a different font than the default? |    - How can I load a different font than the default? | ||||||
|    - How can I easily use icons in my application? |    - How can I easily use icons in my application? | ||||||
| @@ -344,7 +344,7 @@ | |||||||
|  Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around.. |  Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around.. | ||||||
|  A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height). |  A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height). | ||||||
|  |  | ||||||
|  Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes) |  Q: Can I have multiple widgets with the same label? Can I have widget without a label? | ||||||
|  A: Yes. A primer on the use of labels/IDs in ImGui.. |  A: Yes. A primer on the use of labels/IDs in ImGui.. | ||||||
|  |  | ||||||
|    - Elements that are not clickable, such as Text() items don't need an ID. |    - Elements that are not clickable, such as Text() items don't need an ID. | ||||||
| @@ -2633,6 +2633,8 @@ static void SaveIniSettingsToDisk(const char* ini_filename) | |||||||
|         if (window->Flags & ImGuiWindowFlags_NoSavedSettings) |         if (window->Flags & ImGuiWindowFlags_NoSavedSettings) | ||||||
|             continue; |             continue; | ||||||
|         ImGuiIniData* settings = FindWindowSettings(window->Name); |         ImGuiIniData* settings = FindWindowSettings(window->Name); | ||||||
|  |         if (!settings)  // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000). | ||||||
|  |             continue; | ||||||
|         settings->Pos = window->Pos; |         settings->Pos = window->Pos; | ||||||
|         settings->Size = window->SizeFull; |         settings->Size = window->SizeFull; | ||||||
|         settings->Collapsed = window->Collapsed; |         settings->Collapsed = window->Collapsed; | ||||||
|   | |||||||
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