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https://github.com/Drezil/imgui.git
synced 2024-11-23 04:17:00 +00:00
Simplified some widget code, moving alignment to RenderTextClipped()
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parent
3c264827fd
commit
904e187f70
20
imgui.cpp
20
imgui.cpp
@ -2636,9 +2636,9 @@ static void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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// Perform CPU side clipping for single clipped element to avoid using scissor state
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// Perform CPU side clipping for single clipped element to avoid using scissor state
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if (!clip_max) clip_max = &pos_max;
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ImVec2 pos = pos_min;
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ImVec2 pos = pos_min;
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const ImVec2 text_size = text_size_if_known ? *text_size_if_known : ImGui::CalcTextSize(text, text_display_end, false, 0.0f);
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const ImVec2 text_size = text_size_if_known ? *text_size_if_known : ImGui::CalcTextSize(text, text_display_end, false, 0.0f);
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if (!clip_max) clip_max = &pos_max;
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const bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
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const bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
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// Align
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// Align
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@ -4757,9 +4757,6 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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const float w = ImGui::CalcItemWidth();
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const float w = ImGui::CalcItemWidth();
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const char* value_text_begin = &g.TempBuffer[0];
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const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2, label_size.y + style.FramePadding.y*2));
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const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2, label_size.y + style.FramePadding.y*2));
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const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2 + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size);
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const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2 + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size);
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@ -4768,7 +4765,9 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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return;
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return;
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// Render
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// Render
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RenderTextClipped(ImVec2(value_bb.Min.x, value_bb.Min.y + style.FramePadding.y), value_bb.Max, value_text_begin, value_text_end, NULL);
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const char* value_text_begin = &g.TempBuffer[0];
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const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, NULL, ImGuiAlign_VCenter);
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RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
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RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
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}
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}
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@ -5742,8 +5741,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char value_buf[64];
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, NULL, ImGuiAlign_Center|ImGuiAlign_VCenter);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, &value_text_size);
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if (label_size.x > 0.0f)
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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@ -5791,8 +5789,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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// For the vertical slider we allow centered text to overlap the frame padding
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// For the vertical slider we allow centered text to overlap the frame padding
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char value_buf[64];
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char value_buf[64];
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char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, NULL, ImGuiAlign_Center);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, &value_text_size);
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if (label_size.x > 0.0f)
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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@ -6047,8 +6044,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char value_buf[64];
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, NULL, ImGuiAlign_Center|ImGuiAlign_VCenter);
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RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, &value_text_size);
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if (label_size.x > 0.0f)
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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@ -6248,7 +6244,7 @@ static void Plot(ImGuiPlotType plot_type, const char* label, float (*values_gett
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// Text overlay
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// Text overlay
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if (overlay_text)
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if (overlay_text)
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RenderTextClipped(ImVec2(ImMax(inner_bb.Min.x, inner_bb.GetCenter().x - ImGui::CalcTextSize(overlay_text, NULL, true).x*0.5f), frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL);
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RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, NULL, ImGuiAlign_Center);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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}
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}
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