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IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
+ shallow changelog tweaks
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@ -51,10 +51,11 @@ Other Changes:
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- Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
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- Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
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- Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip
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- Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip
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settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143)
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settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143)
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- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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- Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby]
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- OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby]
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- Demo: Added basic Drag and Drop demo. (#143)
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- Demo: Added basic Drag and Drop demo. (#143)
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- Examples: Metal: Added Metal rendering backend. (#1929, #1873) [@warrenm]
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- Examples: Metal: Added Metal rendering backend. (#1929, #1873) [@warrenm]
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- Examples: OSX: Added early raw OSX platform backend. (#1873) [@pagghiu, @itamago, @ocornut]
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- Examples: OSX: Added early raw OSX platform backend. (#1873) [@pagghiu, @itamago, @ocornut]
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@ -733,9 +734,9 @@ Other Changes:
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- Clipboard: Added a void* user_data parameter to Clipboard function handlers. (#875) (BREAKING API)
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- Clipboard: Added a void* user_data parameter to Clipboard function handlers. (#875) (BREAKING API)
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- Internals: Refactor internal text alignment options to use ImVec2, removed ImGuiAlign. (#842, #222)
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- Internals: Refactor internal text alignment options to use ImVec2, removed ImGuiAlign. (#842, #222)
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- Internals: Renamed ImLoadFileToMemory to ImFileLoadToMemory to be consistent with ImFileOpen + fix mismatching .h name. (#917)
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- Internals: Renamed ImLoadFileToMemory to ImFileLoadToMemory to be consistent with ImFileOpen + fix mismatching .h name. (#917)
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- Windows: Fixed Windows default clipboard handler leaving its buffer unfreed on application's exit. (#714)
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- OS/Windows: Fixed Windows default clipboard handler leaving its buffer unfreed on application's exit. (#714)
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- Windows: No default IME handler when compiling for Windows using GCC. (#738)
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- OS/Windows: No default IME handler when compiling for Windows using GCC. (#738)
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- Windows: Now using _wfopen() instead of fopen() to allow passing in paths/filenames with UTF-8 characters. (#917)
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- OS/Windows: Now using _wfopen() instead of fopen() to allow passing in paths/filenames with UTF-8 characters. (#917)
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- Tools: binary_to_compressed_c: Avoid ?? trigraphs sequences in string outputs which break some older compilers. (#839)
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- Tools: binary_to_compressed_c: Avoid ?? trigraphs sequences in string outputs which break some older compilers. (#839)
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- Demo: Added an extra 3-way columns demo.
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- Demo: Added an extra 3-way columns demo.
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- Demo: ShowStyleEditor: show font character map / grid in more details.
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- Demo: ShowStyleEditor: show font character map / grid in more details.
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@ -2699,7 +2699,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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return false;
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return false;
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// Test if the item is disabled
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// Test if the item is disabled
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if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
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if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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return false;
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return false;
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// Special handling for the 1st item after Begin() which represent the title bar. When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect tht case.
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// Special handling for the 1st item after Begin() which represent the title bar. When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect tht case.
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1
imgui.h
1
imgui.h
@ -719,6 +719,7 @@ enum ImGuiHoveredFlags_
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is overlapped by another window
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is overlapped by another window
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ImGuiHoveredFlags_AllowWhenDisabled = 1 << 7, // Return true even if the item is disabled
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
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ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
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ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
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};
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};
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@ -865,7 +865,7 @@ enum ImGuiItemFlags_
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{
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{
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ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
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ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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ImGuiItemFlags_Disabled = 1 << 2, // false // FIXME-WIP: Disable interactions but doesn't affect visuals. Should be: grey out and disable interactions with widgets that affect data + view widgets (WIP)
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ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211
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ImGuiItemFlags_NoNav = 1 << 3, // false
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ImGuiItemFlags_NoNav = 1 << 3, // false
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
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