mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
InputScalarEx(): removed unnecessary aabb computation.
This commit is contained in:
parent
2a505ebb9a
commit
8f0f71c7ba
14
imgui.cpp
14
imgui.cpp
@ -5264,7 +5264,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
|||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||||
|
|
||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset)
|
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset)
|
||||||
@ -7768,15 +7768,13 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
|
|||||||
|
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
const float w = CalcItemWidth();
|
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||||
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
|
||||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
|
|
||||||
|
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label);
|
ImGui::PushID(label);
|
||||||
const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding * 2;
|
const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding*2.0f;
|
||||||
if (step_ptr)
|
if (step_ptr)
|
||||||
ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz.x + style.ItemInnerSpacing.x)*2));
|
ImGui::PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_sz.x + style.ItemInnerSpacing.x)*2));
|
||||||
|
|
||||||
char buf[64];
|
char buf[64];
|
||||||
DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
|
DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
|
||||||
@ -8088,7 +8086,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
|||||||
PopClipRect();
|
PopClipRect();
|
||||||
|
|
||||||
ImGuiID id = window->GetID(label);
|
ImGuiID id = window->GetID(label);
|
||||||
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||||
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
pos.y += window->DC.CurrentLineTextBaseOffset;
|
pos.y += window->DC.CurrentLineTextBaseOffset;
|
||||||
@ -8172,7 +8170,7 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
|||||||
|
|
||||||
const ImGuiStyle& style = ImGui::GetStyle();
|
const ImGuiStyle& style = ImGui::GetStyle();
|
||||||
const ImGuiID id = ImGui::GetID(label);
|
const ImGuiID id = ImGui::GetID(label);
|
||||||
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||||
|
|
||||||
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth() + style.FramePadding.x * 2.0f, ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
|
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth() + style.FramePadding.x * 2.0f, ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
|
||||||
|
Loading…
Reference in New Issue
Block a user