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	InputScalarEx(): removed unnecessary aabb computation.
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										14
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -5264,7 +5264,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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    ImGuiState& g = *GImGui;
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    const ImGuiStyle& style = g.Style;
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    const ImGuiID id = window->GetID(label);
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    const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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    const ImVec2 label_size = CalcTextSize(label, NULL, true);
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    ImVec2 pos = window->DC.CursorPos;
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    if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset)
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@@ -7768,15 +7768,13 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
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    ImGuiState& g = *GImGui;
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    const ImGuiStyle& style = g.Style;
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    const float w = CalcItemWidth();
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    const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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    const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
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    const ImVec2 label_size = CalcTextSize(label, NULL, true);
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    ImGui::BeginGroup();
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    ImGui::PushID(label);
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    const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding * 2;
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    const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding*2.0f;
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    if (step_ptr)
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        ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz.x + style.ItemInnerSpacing.x)*2));
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        ImGui::PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_sz.x + style.ItemInnerSpacing.x)*2));
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    char buf[64];
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    DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
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@@ -8088,7 +8086,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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        PopClipRect();
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    ImGuiID id = window->GetID(label);
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    ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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    ImVec2 label_size = CalcTextSize(label, NULL, true);
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    ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
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    ImVec2 pos = window->DC.CursorPos;
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    pos.y += window->DC.CurrentLineTextBaseOffset;
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@@ -8172,7 +8170,7 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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    const ImGuiStyle& style = ImGui::GetStyle();
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    const ImGuiID id = ImGui::GetID(label);
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    const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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    const ImVec2 label_size = CalcTextSize(label, NULL, true);
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    // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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    ImVec2 size = CalcItemSize(size_arg, CalcItemWidth() + style.FramePadding.x * 2.0f, ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
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