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	Tables: Fixed holding on table pointers accross resize/invalidation of the pool buffer.
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		| @@ -1657,7 +1657,7 @@ struct IMGUI_API ImGuiWindowTempData | ||||
|     ImVector<ImGuiWindow*>  ChildWindows; | ||||
|     ImGuiStorage*           StateStorage;           // Current persistent per-window storage (store e.g. tree node open/close state) | ||||
|     ImGuiOldColumns*        CurrentColumns;         // Current columns set | ||||
|     ImGuiTable*             CurrentTable;           // Current table set | ||||
|     int                     CurrentTableIdx;        // Current table index (into g.Tables) | ||||
|     ImGuiLayoutType         LayoutType; | ||||
|     ImGuiLayoutType         ParentLayoutType;       // Layout type of parent window at the time of Begin() | ||||
|     int                     FocusCounterRegular;    // (Legacy Focus/Tabbing system) Sequential counter, start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign) | ||||
|   | ||||
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