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Tables: Internals: Added FindTableByID(), removing trailing spaces.
# Conflicts: # imgui_internal.h
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4
imgui.h
4
imgui.h
@ -176,7 +176,7 @@ typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: f
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typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar()
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typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem()
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typedef int ImGuiTableFlags; // -> enum ImGuiTableFlags_ // Flags: For BeginTable()
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typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn()
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typedef int ImGuiTableColumnFlags; // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn()
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typedef int ImGuiTableRowFlags; // -> enum ImGuiTableRowFlags_ // Flags: For TableNextRow()
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typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader()
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typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild()
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@ -672,7 +672,7 @@ namespace ImGui
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// - If you are using tables as a sort of grid, populating every columns with the same type of contents,
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// you may prefer using TableNextCell() instead of TableNextRow() + TableSetColumnIndex().
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// - See Demo->Tables for details.
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// - See ImGuiTableFlags_ enums for a description of available flags.
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// - See ImGuiTableFlags_ enums for a description of available flags.
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#define IMGUI_HAS_TABLE 1
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IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
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