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	Tables: Internals: Added FindTableByID(), removing trailing spaces.
# Conflicts: # imgui_internal.h
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							@@ -176,7 +176,7 @@ typedef int ImGuiSliderFlags;       // -> enum ImGuiSliderFlags_     // Flags: f
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typedef int ImGuiTabBarFlags;       // -> enum ImGuiTabBarFlags_     // Flags: for BeginTabBar()
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typedef int ImGuiTabItemFlags;      // -> enum ImGuiTabItemFlags_    // Flags: for BeginTabItem()
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typedef int ImGuiTableFlags;        // -> enum ImGuiTableFlags_      // Flags: For BeginTable()
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typedef int ImGuiTableColumnFlags;  // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn() 
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typedef int ImGuiTableColumnFlags;  // -> enum ImGuiTableColumnFlags_// Flags: For TableSetupColumn()
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typedef int ImGuiTableRowFlags;     // -> enum ImGuiTableRowFlags_   // Flags: For TableNextRow()
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typedef int ImGuiTreeNodeFlags;     // -> enum ImGuiTreeNodeFlags_   // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader()
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typedef int ImGuiWindowFlags;       // -> enum ImGuiWindowFlags_     // Flags: for Begin(), BeginChild()
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@@ -672,7 +672,7 @@ namespace ImGui
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    // - If you are using tables as a sort of grid, populating every columns with the same type of contents,
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    //   you may prefer using TableNextCell() instead of TableNextRow() + TableSetColumnIndex().
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    // - See Demo->Tables for details.
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    // - See ImGuiTableFlags_ enums for a description of available flags. 
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    // - See ImGuiTableFlags_ enums for a description of available flags.
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    #define IMGUI_HAS_TABLE 1
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    IMGUI_API bool          BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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    IMGUI_API void          EndTable();                                 // only call EndTable() if BeginTable() returns true!
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