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	Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx9.cpp # examples/imgui_impl_opengl3.cpp # imgui.h # imgui_demo.cpp
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		| @@ -401,9 +401,9 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad); | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors); | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasSetMousePos); | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: HasVtxOffset", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasVtxOffset); | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: PlatformHasViewports", (unsigned int *)&backend_flags, ImGuiBackendFlags_PlatformHasViewports); | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseHoveredViewport); | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", (unsigned int *)&backend_flags, ImGuiBackendFlags_RendererHasVtxOffset); | ||||
|             ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", (unsigned int *)&backend_flags, ImGuiBackendFlags_RendererHasViewports); | ||||
|             ImGui::TreePop(); | ||||
|             ImGui::Separator(); | ||||
| @@ -2939,9 +2939,9 @@ void ImGui::ShowAboutWindow(bool* p_open) | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasGamepad)             ImGui::Text(" HasGamepad"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)        ImGui::Text(" HasMouseCursors"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)         ImGui::Text(" HasSetMousePos"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasVtxOffset)           ImGui::Text(" HasVtxOffset"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)   ImGui::Text(" PlatformHasViewports"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset)   ImGui::Text(" RendererHasVtxOffset"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports)   ImGui::Text(" RendererHasViewports"); | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); | ||||
|   | ||||
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