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Tables: fixed border straying out of rect when using ImGuiTableFlags_NoBordersInBody with small height.
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@ -80,13 +80,15 @@ Index of this file:
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// - outer_size.x = 0.0f -> Auto width. Generally use all available width. When NOT using scrolling and NOT using any Stretch column, use only necessary width, otherwise same as -FLT_MIN.
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// - outer_size.x > 0.0f -> Fixed width.
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// Y with ScrollX/ScrollY disabled: we output table directly in current window
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// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless NoHostExtendV is set)
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// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless NoHostExtendV is set)
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// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless NoHostExtendV is set)
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// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll.
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// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
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// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
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// Y with ScrollX/ScrollY enabled: using a child window for scrolling
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// - outer_size.y < 0.0f -> Bottom-align
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// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll.
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// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
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// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
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// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
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// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
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//-----------------------------------------------------------------------------
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// About 'inner_width':
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// With ScrollX disabled:
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@ -1176,6 +1178,7 @@ void ImGui::EndTable()
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inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
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if (inner_window != outer_window)
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{
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// Both OuterRect/InnerRect are valid from BeginTable
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@ -1183,10 +1186,10 @@ void ImGui::EndTable()
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}
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else if (!(flags & ImGuiTableFlags_NoHostExtendY))
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{
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// Patch OuterRect/InnerRect height
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table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->DC.CursorPos.y);
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inner_window->DC.CursorMaxPos.y = table->RowPosY2;
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table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->DC.CursorPos.y); // Patch OuterRect/InnerRect height
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outer_window->DC.CursorMaxPos.y = table->RowPosY2;
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}
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table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
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table->LastOuterHeight = table->OuterRect.GetHeight();
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@ -2353,7 +2356,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
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const float border_size = TABLE_BORDER_SIZE;
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const float draw_y1 = table->InnerRect.Min.y;
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const float draw_y2_body = table->InnerRect.Max.y;
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const float draw_y2_head = table->IsUsingHeaders ? ((table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1;
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const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1;
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if (table->Flags & ImGuiTableFlags_BordersInnerV)
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{
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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