mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Fix various typos. (#3161)
(found by Debian's lintian on a package that uses imgui.) (found by codespell.)
This commit is contained in:
@ -644,7 +644,7 @@ static void ShowDemoWindowWidgets()
|
||||
static bool test_drag_and_drop = false;
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be layed out after the node.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
|
||||
ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
|
||||
@ -994,7 +994,7 @@ static void ShowDemoWindowWidgets()
|
||||
}
|
||||
if (ImGui::TreeNode("Alignment"))
|
||||
{
|
||||
HelpMarker("By default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar(). You'll probably want to always keep your default situation to left-align otherwise it becomes difficult to layout multiple items on a same line");
|
||||
HelpMarker("By default, Selectables uses style.SelectableTextAlign but it can be overridden on a per-item basis using PushStyleVar(). You'll probably want to always keep your default situation to left-align otherwise it becomes difficult to layout multiple items on a same line");
|
||||
static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
|
||||
for (int y = 0; y < 3; y++)
|
||||
{
|
||||
@ -1065,7 +1065,7 @@ static void ShowDemoWindowWidgets()
|
||||
if (ImGui::TreeNode("Resize Callback"))
|
||||
{
|
||||
// To wire InputText() with std::string or any other custom string type,
|
||||
// you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper using your prefered type.
|
||||
// you can use the ImGuiInputTextFlags_CallbackResize flag + create a custom ImGui::InputText() wrapper using your preferred type.
|
||||
// See misc/cpp/imgui_stdlib.h for an implementation of this using std::string.
|
||||
HelpMarker("Demonstrate using ImGuiInputTextFlags_CallbackResize to wire your resizable string type to InputText().\n\nSee misc/cpp/imgui_stdlib.h for an implementation of this for std::string.");
|
||||
struct Funcs
|
||||
@ -1082,7 +1082,7 @@ static void ShowDemoWindowWidgets()
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Tip: Because ImGui:: is a namespace you would typicall add your own function into the namespace in your own source files.
|
||||
// Tip: Because ImGui:: is a namespace you would typically add your own function into the namespace in your own source files.
|
||||
// For example, you may add a function called ImGui::InputText(const char* label, MyString* my_str).
|
||||
static bool MyInputTextMultiline(const char* label, ImVector<char>* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0)
|
||||
{
|
||||
@ -3865,7 +3865,7 @@ struct ExampleAppConsole
|
||||
AddLog("Unknown command: '%s'\n", command_line);
|
||||
}
|
||||
|
||||
// On commad input, we scroll to bottom even if AutoScroll==false
|
||||
// On command input, we scroll to bottom even if AutoScroll==false
|
||||
ScrollToBottom = true;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user