mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave tabs reordered in the tab list popup.
This commit is contained in:
parent
b30d33378d
commit
8c80d533d9
@ -53,6 +53,8 @@ Other Changes:
|
||||
and amends the change done in 1.76 which only affected cases were _OpenOnArrow flag was set.
|
||||
(This is also necessary to support full multi/range-select/drag and drop operations.)
|
||||
- Tab Bar: Keep tab item close button visible while dragging a tab (independent of hovering state).
|
||||
- Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave
|
||||
tabs reordered in the tab list popup. [@Xipiryon]
|
||||
- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
|
||||
- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
|
||||
- Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) [@RoryO]
|
||||
|
@ -1710,9 +1710,10 @@ struct ImGuiTabItem
|
||||
float Width; // Width currently displayed
|
||||
float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
|
||||
ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
|
||||
bool WantClose; // Marked as closed by SetTabItemClosed()
|
||||
|
||||
ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; WantClose = false; }
|
||||
ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; WantClose = false; }
|
||||
};
|
||||
|
||||
// Storage for a tab bar (sizeof() 92~96 bytes)
|
||||
@ -1737,9 +1738,10 @@ struct ImGuiTabBar
|
||||
ImGuiTabBarFlags Flags;
|
||||
ImGuiID ReorderRequestTabId;
|
||||
ImS8 ReorderRequestDir;
|
||||
ImS8 TabsActiveCount; // Number of tabs submitted this frame.
|
||||
bool WantLayout;
|
||||
bool VisibleTabWasSubmitted;
|
||||
short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
|
||||
short LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
|
||||
ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
|
||||
ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
|
||||
|
||||
|
@ -6782,15 +6782,16 @@ ImGuiTabBar::ImGuiTabBar()
|
||||
Flags = ImGuiTabBarFlags_None;
|
||||
ReorderRequestTabId = 0;
|
||||
ReorderRequestDir = 0;
|
||||
TabsActiveCount = 0;
|
||||
WantLayout = VisibleTabWasSubmitted = false;
|
||||
LastTabItemIdx = -1;
|
||||
}
|
||||
|
||||
static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const void* rhs)
|
||||
static int IMGUI_CDECL TabItemComparerByBeginOrder(const void* lhs, const void* rhs)
|
||||
{
|
||||
const ImGuiTabItem* a = (const ImGuiTabItem*)lhs;
|
||||
const ImGuiTabItem* b = (const ImGuiTabItem*)rhs;
|
||||
return (int)(a->Offset - b->Offset);
|
||||
return (int)(a->BeginOrder - b->BeginOrder);
|
||||
}
|
||||
|
||||
static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref)
|
||||
@ -6842,10 +6843,9 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
return true;
|
||||
}
|
||||
|
||||
// When toggling back from ordered to manually-reorderable, shuffle tabs to enforce the last visible order.
|
||||
// Otherwise, the most recently inserted tabs would move at the end of visible list which can be a little too confusing or magic for the user.
|
||||
if ((flags & ImGuiTabBarFlags_Reorderable) && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable) && tab_bar->Tabs.Size > 1 && tab_bar->PrevFrameVisible != -1)
|
||||
ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByVisibleOffset);
|
||||
// When toggling ImGuiTabBarFlags_Reorderable flag, ensure tabs are ordered based on their submission order.
|
||||
if ((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) && tab_bar->Tabs.Size > 1)
|
||||
ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByBeginOrder);
|
||||
|
||||
// Flags
|
||||
if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
|
||||
@ -6857,6 +6857,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible;
|
||||
tab_bar->CurrFrameVisible = g.FrameCount;
|
||||
tab_bar->FramePadding = g.Style.FramePadding;
|
||||
tab_bar->TabsActiveCount = 0;
|
||||
|
||||
// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
|
||||
window->DC.CursorPos.x = tab_bar->BarRect.Min.x;
|
||||
@ -7362,6 +7363,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
}
|
||||
tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
|
||||
tab->ContentWidth = size.x;
|
||||
tab->BeginOrder = tab_bar->TabsActiveCount++;
|
||||
|
||||
const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
|
||||
const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0;
|
||||
|
Loading…
Reference in New Issue
Block a user