diff --git a/README.md b/README.md index bdbd85eb..3bfb46ed 100644 --- a/README.md +++ b/README.md @@ -103,7 +103,7 @@ See the [Screenshots Thread](https://github.com/ocornut/imgui/issues/123) for so ![screenshot 6](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v143/skinning_sample_02.png) ![screenshot 7](https://cloud.githubusercontent.com/assets/8225057/7903336/96f0fb7c-07d0-11e5-95d6-41c6a1595e5a.png) -ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with: +ImGui can load TTF/OTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with: ``` ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontFromFileTTF("ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); diff --git a/extra_fonts/README.txt b/extra_fonts/README.txt index 9a311459..77fdaa6c 100644 --- a/extra_fonts/README.txt +++ b/extra_fonts/README.txt @@ -1,6 +1,7 @@ The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' that you can use without any external files. - The files in this folder are only provided as a convenience, you can use any of your own .TTF files. + The files in this folder are only provided as a convenience, you can use any .TTF/.OTF. + (Note: .OTF support in stb_truetype.h currently doesn't appear to load every font) Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build(). @@ -34,7 +35,7 @@ ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontDefault(); - Load .TTF file with: + Load .TTF/.OTF file with: ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); diff --git a/imgui.cpp b/imgui.cpp index 89fdc06e..ef63b09c 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -448,7 +448,7 @@ Depending on your application logic it may or not be inconvenient. You might want to track which key-downs were for ImGui (e.g. with an array of bool) and filter out the corresponding key-ups.) Q: How can I load a different font than the default? (default is an embedded version of ProggyClean.ttf, rendered at size 13) - A: Use the font atlas to load the TTF file you want: + A: Use the font atlas to load the TTF/OTF file you want: ImGuiIO& io = ImGui::GetIO(); io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels); diff --git a/imgui.h b/imgui.h index f8d5aae8..1c5cce61 100644 --- a/imgui.h +++ b/imgui.h @@ -48,7 +48,7 @@ struct ImDrawData; // All draw command lists required to render struct ImDrawList; // A single draw command list (generally one per window) struct ImDrawVert; // A single vertex (20 bytes by default, override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT) struct ImFont; // Runtime data for a single font within a parent ImFontAtlas -struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF font loader +struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader struct ImFontConfig; // Configuration data when adding a font or merging fonts struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 struct ImGuiIO; // Main configuration and I/O between your application and ImGui @@ -1301,10 +1301,10 @@ struct ImDrawData struct ImFontConfig { - void* FontData; // // TTF data - int FontDataSize; // // TTF data size - bool FontDataOwnedByAtlas; // true // TTF data ownership taken by the container ImFontAtlas (will delete memory itself). Set to true - int FontNo; // 0 // Index of font within TTF file + void* FontData; // // TTF/OTF data + int FontDataSize; // // TTF/OTF data size + bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). Set to true + int FontNo; // 0 // Index of font within TTF/OTF file float SizePixels; // // Size in pixels for rasterizer int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. @@ -1320,7 +1320,7 @@ struct ImFontConfig IMGUI_API ImFontConfig(); }; -// Load and rasterize multiple TTF fonts into a same texture. +// Load and rasterize multiple TTF/OTF fonts into a same texture. // Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering. // We also add custom graphic data into the texture that serves for ImGui. // 1. (Optional) Call AddFont*** functions. If you don't call any, the default font will be loaded for you. @@ -1335,9 +1335,9 @@ struct ImFontAtlas IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg); IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL); IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); - IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build() - IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_ttf_data' still owned by caller. Compress with binary_to_compressed_c.cpp - IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_ttf_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 paramaeter + IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build() + IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp + IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 paramaeter IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory. IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges) IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)