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https://github.com/Drezil/imgui.git
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Added ImGuiWindowFlags_AlwaysAutoResize + example app. Calling SetWindowSize(0,0) force an autofit without zero-sizing first.
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58
imgui.cpp
58
imgui.cpp
@ -1,4 +1,4 @@
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// ImGui library v1.16
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// ImGui library v1.17 wip
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -796,6 +796,7 @@ struct ImGuiWindow
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bool Collapsed; // Set when collapsing window to become only title-bar
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bool SkipItems; // == Visible && !Collapsed
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int AutoFitFrames;
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bool AutoFitOnlyGrows;
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ImGuiDrawContext DC;
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ImVector<ImGuiID> IDStack;
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@ -1057,12 +1058,16 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
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Collapsed = false;
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SkipItems = false;
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AutoFitFrames = -1;
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AutoFitOnlyGrows = false;
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LastFrameDrawn = -1;
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ItemWidthDefault = 0.0f;
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FontWindowScale = 1.0f;
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if (ImLength(Size) < 0.001f)
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{
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AutoFitFrames = 2;
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AutoFitOnlyGrows = true;
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}
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DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList));
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new(DrawList) ImDrawList();
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@ -2108,6 +2113,7 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
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{
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// Hide for 1 frame while resizing
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window->AutoFitFrames = 2;
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window->AutoFitOnlyGrows = false;
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window->Visible = false;
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}
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}
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@ -2170,7 +2176,7 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
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window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
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// Default item width
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if (window->Size.x > 0.0f && !(window->Flags & ImGuiWindowFlags_Tooltip))
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if (window->Size.x > 0.0f && !(window->Flags & ImGuiWindowFlags_Tooltip) && !(window->Flags & ImGuiWindowFlags_AlwaysAutoResize))
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window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f);
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else
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window->ItemWidthDefault = 200.0f;
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@ -2238,11 +2244,19 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
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}
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else
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{
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ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
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if (window->AutoFitFrames > 0)
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const ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
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if ((window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
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{
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// Don't continously mark settings as dirty, the size of the window doesn't need to be stored.
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window->SizeFull = size_auto_fit;
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}
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else if (window->AutoFitFrames > 0)
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{
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// Auto-fit only grows during the first few frames
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window->SizeFull = ImMax(window->SizeFull, size_auto_fit);
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if (window->AutoFitOnlyGrows)
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window->SizeFull = ImMax(window->SizeFull, size_auto_fit);
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else
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window->SizeFull = size_auto_fit;
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MarkSettingsDirty();
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}
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else if (!(window->Flags & ImGuiWindowFlags_NoResize))
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@ -2633,7 +2647,7 @@ void ImGui::PopStyleVar(int count)
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else if (ImVec2* pvar_v = GetStyleVarVec2Addr(backup.Var))
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*pvar_v = backup.PreviousValue;
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g.StyleModifiers.pop_back();
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count--;
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count--;
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}
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}
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@ -2723,9 +2737,15 @@ ImVec2 ImGui::GetWindowSize()
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void ImGui::SetWindowSize(const ImVec2& size)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->SizeFull = size;
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if (ImLength(size) < 0.001f)
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window->AutoFitFrames = 3;
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{
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window->AutoFitFrames = 2;
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window->AutoFitOnlyGrows = false;
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}
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else
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{
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window->SizeFull = size;
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}
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}
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ImVec2 ImGui::GetContentRegionMax()
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@ -6389,6 +6409,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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static void ShowExampleAppConsole(bool* open);
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static void ShowExampleAppLongText(bool* open);
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static void ShowExampleAppAutoResize(bool* open);
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// Demonstrate ImGui features (unfortunately this makes this function a little bloated!)
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void ImGui::ShowTestWindow(bool* open)
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@ -6894,15 +6915,36 @@ void ImGui::ShowTestWindow(bool* open)
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static bool show_app_console = false;
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static bool show_app_long_text = false;
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static bool show_app_auto_resize = false;
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if (ImGui::CollapsingHeader("App Examples"))
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{
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ImGui::Checkbox("Console", &show_app_console);
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ImGui::Checkbox("Long text display", &show_app_long_text);
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ImGui::Checkbox("Auto-resizing window", &show_app_auto_resize);
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}
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if (show_app_console)
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ShowExampleAppConsole(&show_app_console);
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if (show_app_long_text)
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ShowExampleAppLongText(&show_app_long_text);
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if (show_app_auto_resize)
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ShowExampleAppAutoResize(&show_app_auto_resize);
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ImGui::End();
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}
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static void ShowExampleAppAutoResize(bool* open)
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{
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if (!ImGui::Begin("Example: Auto-Resizing Window", open, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize))
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{
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ImGui::End();
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return;
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}
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static int lines = 10;
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ImGui::TextWrapped("Window will resize every-frame to the size of its content. Note that you don't want to query the window size to output your content because that would create a feedback loop.");
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ImGui::SliderInt("Number of lines", &lines, 1, 20);
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for (int i = 0; i < lines; i++)
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ImGui::Text("%*sThis is line %d", i*4, "", i); // Pad with space to extend size horizontally
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ImGui::End();
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}
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13
imgui.h
13
imgui.h
@ -1,4 +1,4 @@
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// ImGui library v1.16
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// ImGui library v1.17 wip
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// See .cpp file for commentary.
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
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@ -308,11 +308,12 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_NoResize = 1 << 2,
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ImGuiWindowFlags_NoMove = 1 << 3,
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ImGuiWindowFlags_NoScrollbar = 1 << 4,
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ImGuiWindowFlags_ChildWindow = 1 << 5, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 6, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 7, // For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 8, // For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 9 // For internal use by Render() when using Tooltip
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 5,
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ImGuiWindowFlags_ChildWindow = 1 << 6, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 7, // For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 8, // For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 9, // For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 10 // For internal use by Render() when using Tooltip
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};
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// Flags for ImGui::InputText()
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