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	Added IsAnyItemHovered() public helper.
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		@@ -2984,10 +2984,14 @@ bool ImGui::IsItemActive()
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    return false;
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}
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bool ImGui::IsAnyItemHovered()
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{
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    return GImGui->HoveredId != 0 || GImGui->HoveredIdPreviousFrame != 0;
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}
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bool ImGui::IsAnyItemActive()
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{
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    ImGuiState& g = *GImGui;
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    return g.ActiveId != 0;
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    return GImGui->ActiveId != 0;
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}
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bool ImGui::IsItemVisible()
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										3
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								imgui.h
									
									
									
									
									
								
							@@ -333,8 +333,9 @@ namespace ImGui
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    IMGUI_API bool          IsItemHovered();                                                    // was the last item hovered by mouse?
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    IMGUI_API bool          IsItemHoveredRect();                                                // was the last item hovered by mouse? even if another item is active while we are hovering this
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    IMGUI_API bool          IsItemActive();                                                     // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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    IMGUI_API bool          IsAnyItemActive();                                                  // 
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    IMGUI_API bool          IsItemVisible();
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    IMGUI_API bool          IsAnyItemHovered();                                                 // 
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    IMGUI_API bool          IsAnyItemActive();                                                  // 
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    IMGUI_API ImVec2        GetItemRectMin();                                                   // get bounding rect of last item in screen space
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    IMGUI_API ImVec2        GetItemRectMax();                                                   // "
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    IMGUI_API ImVec2        GetItemRectSize();                                                  // "
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