mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@ -382,12 +382,13 @@ void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
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}
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}
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void ImDrawList::Clear()
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// Initialize before use in a new frame. We always have a command ready in the buffer.
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void ImDrawList::ResetForNewFrame()
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{
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CmdBuffer.resize(0);
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IdxBuffer.resize(0);
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VtxBuffer.resize(0);
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Flags = _Data ? _Data->InitialFlags : ImDrawListFlags_None;
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Flags = _Data->InitialFlags;
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_VtxCurrentOffset = 0;
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_VtxCurrentIdx = 0;
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_VtxWritePtr = NULL;
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@ -396,6 +397,7 @@ void ImDrawList::Clear()
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_TextureIdStack.resize(0);
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_Path.resize(0);
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_Splitter.Clear();
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CmdBuffer.push_back(ImDrawCmd());
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}
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void ImDrawList::ClearFreeMemory()
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@ -403,6 +405,8 @@ void ImDrawList::ClearFreeMemory()
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CmdBuffer.clear();
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IdxBuffer.clear();
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VtxBuffer.clear();
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Flags = ImDrawListFlags_None;
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_VtxCurrentOffset = 0;
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_VtxCurrentIdx = 0;
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_VtxWritePtr = NULL;
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_IdxWritePtr = NULL;
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@ -440,14 +444,14 @@ void ImDrawList::AddDrawCmd()
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void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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{
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ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
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if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
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{
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AddDrawCmd();
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current_cmd = &CmdBuffer.back();
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curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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}
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current_cmd->UserCallback = callback;
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current_cmd->UserCallbackData = callback_data;
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curr_cmd->UserCallback = callback;
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curr_cmd->UserCallbackData = callback_data;
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AddDrawCmd(); // Force a new command after us (see comment below)
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}
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@ -458,26 +462,32 @@ void ImDrawList::UpdateClipRect()
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{
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// If current command is used with different settings we need to add a new command
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const ImVec4 curr_clip_rect = GetCurrentClipRect();
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ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
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if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if ((curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
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{
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AddDrawCmd();
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return;
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}
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
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CmdBuffer.pop_back();
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else
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curr_cmd->ClipRect = curr_clip_rect;
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if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1)
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{
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ImDrawCmd* prev_cmd = curr_cmd - 1;
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if (memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->VtxOffset == _VtxCurrentOffset && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
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{
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CmdBuffer.pop_back();
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return;
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}
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}
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curr_cmd->ClipRect = curr_clip_rect;
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}
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void ImDrawList::UpdateTextureID()
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{
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// If current command is used with different settings we need to add a new command
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const ImTextureID curr_texture_id = GetCurrentTextureId();
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ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
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{
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AddDrawCmd();
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@ -485,11 +495,17 @@ void ImDrawList::UpdateTextureID()
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}
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
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CmdBuffer.pop_back();
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else
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curr_cmd->TextureId = curr_texture_id;
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if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1)
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{
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ImDrawCmd* prev_cmd = curr_cmd - 1;
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if (prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->VtxOffset == _VtxCurrentOffset && prev_cmd->UserCallback == NULL)
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{
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CmdBuffer.pop_back();
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return;
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}
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}
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curr_cmd->TextureId = curr_texture_id;
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}
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#undef GetCurrentClipRect
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@ -553,8 +569,8 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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AddDrawCmd();
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}
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
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draw_cmd.ElemCount += idx_count;
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ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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draw_cmd->ElemCount += idx_count;
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int vtx_buffer_old_size = VtxBuffer.Size;
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VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
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@ -570,8 +586,8 @@ void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
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{
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IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
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ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
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draw_cmd.ElemCount -= idx_count;
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ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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draw_cmd->ElemCount -= idx_count;
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VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
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IdxBuffer.shrink(IdxBuffer.Size - idx_count);
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}
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@ -2879,7 +2895,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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const float line_height = size;
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const float scale = size / FontSize;
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ImVec2 text_size = ImVec2(0,0);
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ImVec2 text_size = ImVec2(0, 0);
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float line_width = 0.0f;
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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