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add SDL GL3 makefile
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#
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# Cross Platform Makefile
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# Compatible with Ubuntu 14.04.1 and Mac OS X
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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#
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# if you using Mac OS X:
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#
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# Cross Platform Makefile
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# Compatible with Ubuntu 14.04.1 and Mac OS X
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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#
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# You will need GLFW (http://www.glfw.org)
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#
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# apt-get install libglfw-dev # Linux
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# brew install glfw # Mac OS X
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# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw # MSYS2
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#
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#CXX = g++
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63
examples/sdl_opengl3_example/Makefile
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63
examples/sdl_opengl3_example/Makefile
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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#
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# You will need GLFW (http://www.glfw.org)
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#
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# apt-get install libglfw-dev # Linux
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# brew install glfw # Mac OS X
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# pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw # MSYS2
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#
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#CXX = g++
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EXE = sdl_opengl3_example
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OBJS = main.o imgui_impl_sdl_gl3.o
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OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
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OBJS += ../libs/gl3w/GL/gl3w.o
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS = -lGL `pkg-config --static --libs glfw3`
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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#LIBS += -L/usr/local/lib -lglfw3
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LIBS += -L/usr/local/lib -lglfw
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CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(findstring MINGW,$(UNAME_S)),MINGW)
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ECHO_MESSAGE = "Windows"
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LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags sdl2`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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.cpp.o:
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(EXE): $(OBJS)
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$(CXX) -o $(EXE) $(OBJS) $(CXXFLAGS) $(LIBS)
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clean:
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rm $(EXE) $(OBJS)
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