From 8b2d449b165f2214a088f8d0cd8a20b684e99787 Mon Sep 17 00:00:00 2001 From: thedmd Date: Sun, 19 Nov 2017 21:00:38 +0100 Subject: [PATCH] Add ShadeVertsLinearUV() --- imgui_draw.cpp | 24 ++++++++++++++++++++++++ imgui_internal.h | 2 ++ 2 files changed, 26 insertions(+) diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 8718e978..5d8cc5d9 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1226,6 +1226,30 @@ void ImGui::ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_sta } } +// Distribute UV over (a, b) rectangle +void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) +{ + const ImVec2 size = b - a; + const ImVec2 uv_size = uv_b - uv_a; + const ImVec2 scale = ImVec2( + size.x ? (uv_size.x / size.x) : 0.0f, + size.y ? (uv_size.y / size.y) : 0.0f); + + if (clamp) + { + const ImVec2 min = ImMin(uv_a, uv_b); + const ImVec2 max = ImMax(uv_a, uv_b); + + for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) + vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); + } + else + { + for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) + vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); + } +} + //----------------------------------------------------------------------------- // ImFontConfig //----------------------------------------------------------------------------- diff --git a/imgui_internal.h b/imgui_internal.h index 6a5c24aa..f9c9a7d4 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -155,6 +155,7 @@ static inline ImVec2 ImFloor(const ImVec2& v) static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; } static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); } static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; } +static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); } // We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax. // Defining a custom placement new() with a dummy parameter allows us to bypass including which on some platforms complains when user has disabled exceptions. @@ -873,6 +874,7 @@ namespace ImGui // Shade functions IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1); IMGUI_API void ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x); + IMGUI_API void ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp); } // namespace ImGui