Merge pull request #214 from ghassanpl/upstream

InputText(): make sure letter-key shortcuts have ONLY the control key pressed
This commit is contained in:
omar 2015-05-11 09:26:00 +01:00
commit 8ac9036db3

View File

@ -6526,6 +6526,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
const bool is_ctrl_down = io.KeyCtrl; const bool is_ctrl_down = io.KeyCtrl;
const bool is_shift_down = io.KeyShift; const bool is_shift_down = io.KeyShift;
const bool is_alt_down = io.KeyAlt;
const bool focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing const bool focus_requested = window->FocusItemRegister(g.ActiveId == id, (flags & ImGuiInputTextFlags_CallbackCompletion) == 0); // Using completion callback disable keyboard tabbing
const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent); const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code; const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
@ -6655,10 +6656,10 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
else if (IsKeyPressedMap(ImGuiKey_Backspace)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); } else if (IsKeyPressedMap(ImGuiKey_Backspace)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_Enter)) { SetActiveId(0); enter_pressed = true; } else if (IsKeyPressedMap(ImGuiKey_Enter)) { SetActiveId(0); enter_pressed = true; }
else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveId(0); cancel_edit = true; } else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveId(0); cancel_edit = true; }
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); } else if (is_ctrl_down && !is_alt_down && !is_shift_down && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); }
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); } else if (is_ctrl_down && !is_alt_down && !is_shift_down && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); }
else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); } else if (is_ctrl_down && !is_alt_down && !is_shift_down && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); }
else if (is_ctrl_down && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C))) else if (is_ctrl_down && !is_alt_down && !is_shift_down && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C)))
{ {
// Cut, Copy // Cut, Copy
const bool cut = IsKeyPressedMap(ImGuiKey_X); const bool cut = IsKeyPressedMap(ImGuiKey_X);