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Nav: Failed movement request with no current NavId fallback to an InitDefaultRequest so that we always land somewhere on first move (#323)
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@ -2664,6 +2664,14 @@ static void NavUpdate()
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if (g.NavMoveDir != ImGuiNavDir_None)
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if (g.NavMoveDir != ImGuiNavDir_None)
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g.NavMoveRequest = true;
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g.NavMoveRequest = true;
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// If we initiate a movement request and have no current NavId, we initiate a InitDefautRequest that will be used as a fallback if the direction fails to find a match
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if (g.NavMoveRequest && g.NavId == 0)
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{
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g.NavInitDefaultRequest = g.NavInitDefaultResultExplicit = true;
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g.NavInitDefaultResultId = 0;
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g.NavDisableHighlight = false;
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}
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// Scrolling
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// Scrolling
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if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget)
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if (g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.NavWindowingTarget)
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{
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{
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