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	| @@ -8689,6 +8689,8 @@ int ImGui::ParseFormatPrecision(const char* fmt, int default_precision) | ||||
| static float GetMinimumStepAtDecimalPrecision(int decimal_precision) | ||||
| { | ||||
|     static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; | ||||
|     if (decimal_precision < 0) | ||||
|         return FLT_MIN; | ||||
|     return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision); | ||||
| } | ||||
|  | ||||
| @@ -8737,7 +8739,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v | ||||
|  | ||||
|     const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f); | ||||
|     const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; | ||||
|     const bool is_decimal = ParseFormatPrecision(format, 3) > 0; | ||||
|     const bool is_decimal = ParseFormatPrecision(format, 3) != 0; | ||||
|  | ||||
|     const float grab_padding = 2.0f; | ||||
|     const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f); | ||||
|   | ||||
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