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TypingSelect: always enable nav highlight.
Otherwise in non multi-select contexts as nav dosn't automatically select result would not always be visible.
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@ -1075,7 +1075,6 @@ static ImVec2 NavCalcPreferredRefPos();
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static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
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static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static void NavRestoreLayer(ImGuiNavLayer layer);
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static void NavRestoreLayer(ImGuiNavLayer layer);
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static void NavRestoreHighlightAfterMove();
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static int FindWindowFocusIndex(ImGuiWindow* window);
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static int FindWindowFocusIndex(ImGuiWindow* window);
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// Error Checking and Debug Tools
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// Error Checking and Debug Tools
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@ -3016,6 +3016,7 @@ namespace ImGui
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IMGUI_API void NavMoveRequestApplyResult();
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IMGUI_API void NavMoveRequestApplyResult();
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IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
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IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
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IMGUI_API void NavClearPreferredPosForAxis(ImGuiAxis axis);
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IMGUI_API void NavClearPreferredPosForAxis(ImGuiAxis axis);
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IMGUI_API void NavRestoreHighlightAfterMove();
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IMGUI_API void NavUpdateCurrentWindowIsScrollPushableX();
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IMGUI_API void NavUpdateCurrentWindowIsScrollPushableX();
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IMGUI_API void SetNavWindow(ImGuiWindow* window);
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IMGUI_API void SetNavWindow(ImGuiWindow* window);
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IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
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IMGUI_API void SetNavID(ImGuiID id, ImGuiNavLayer nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
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@ -6730,14 +6730,13 @@ int ImGui::TypingSelectFindMatch(ImGuiTypingSelectRequest* req, int items_count,
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{
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{
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if (req == NULL || req->SelectRequest == false) // Support NULL parameter so both calls can be done from same spot.
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if (req == NULL || req->SelectRequest == false) // Support NULL parameter so both calls can be done from same spot.
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return -1;
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return -1;
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ImGuiContext& g = *GImGui;
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int idx = -1;
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int idx = -1;
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if (req->SingleCharMode && (req->Flags & ImGuiTypingSelectFlags_AllowSingleCharMode))
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if (req->SingleCharMode && (req->Flags & ImGuiTypingSelectFlags_AllowSingleCharMode))
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idx = TypingSelectFindNextSingleCharMatch(req, items_count, get_item_name_func, user_data, nav_item_idx);
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idx = TypingSelectFindNextSingleCharMatch(req, items_count, get_item_name_func, user_data, nav_item_idx);
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else
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else
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idx = TypingSelectFindBestLeadingMatch(req, items_count, get_item_name_func, user_data);
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idx = TypingSelectFindBestLeadingMatch(req, items_count, get_item_name_func, user_data);
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if (idx != -1)
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if (idx != -1)
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g.NavDisableMouseHover = true;
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NavRestoreHighlightAfterMove();
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return idx;
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return idx;
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}
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}
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