Renamed majority of use of "opened" to "open" for clarity. Renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(). (#625, #579)

This commit is contained in:
ocornut 2016-05-02 12:32:16 +02:00
parent 1b9894cfb4
commit 89d5026187
4 changed files with 183 additions and 182 deletions

235
imgui.cpp
View File

@ -53,7 +53,7 @@
==============
- double-click title bar to collapse window
- click upper right corner to close a window, available when 'bool* p_opened' is passed to ImGui::Begin()
- click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin()
- click and drag on lower right corner to resize window
- click and drag on any empty space to move window
- double-click/double-tap on lower right corner grip to auto-fit to content
@ -152,6 +152,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection.
- 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
@ -196,7 +197,7 @@
- 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete).
- 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
- 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
- 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
- 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened.
- 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
- 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
@ -365,7 +366,7 @@
TreePop();
}
- When working with trees, ID are used to preserve the opened/closed state of each tree node.
- When working with trees, ID are used to preserve the open/close state of each tree node.
Depending on your use cases you may want to use strings, indices or pointers as ID.
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
@ -444,7 +445,7 @@
- window: background options for child windows, border option (disable rounding)
- window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip)
- window: resizing from any sides? + mouse cursor directives for app.
!- window: begin with *p_opened == false should return false.
!- window: begin with *p_open == false should return false.
- window: get size/pos helpers given names (see discussion in #249)
- window: a collapsed window can be stuck behind the main menu bar?
- window: when window is small, prioritize resize button over close button.
@ -2032,7 +2033,7 @@ void ImGui::NewFrame()
for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
{
if (g.IO.MouseClicked[i])
g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenedPopupStack.empty());
g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
mouse_any_down |= g.IO.MouseDown[i];
if (g.IO.MouseDown[i])
if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
@ -2042,7 +2043,7 @@ void ImGui::NewFrame()
if (g.CaptureMouseNextFrame != -1)
g.IO.WantCaptureMouse = (g.CaptureMouseNextFrame != 0);
else
g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty());
g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenPopupStack.empty());
g.IO.WantCaptureKeyboard = (g.CaptureKeyboardNextFrame != -1) ? (g.CaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
g.MouseCursor = ImGuiMouseCursor_Arrow;
@ -2141,7 +2142,7 @@ void ImGui::Shutdown()
g.ColorModifiers.clear();
g.StyleModifiers.clear();
g.FontStack.clear();
g.OpenedPopupStack.clear();
g.OpenPopupStack.clear();
g.CurrentPopupStack.clear();
for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
g.RenderDrawLists[i].clear();
@ -2712,7 +2713,7 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
}
// Render a triangle to denote expanded/collapsed state
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool shadow)
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool shadow)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -2722,7 +2723,7 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool
ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale);
ImVec2 a, b, c;
if (opened)
if (is_open)
{
center.y -= r*0.25f;
a = center + ImVec2(0,1)*r;
@ -2994,7 +2995,7 @@ ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
{
ImGuiState& g = *GImGui;
if (g.CurrentPopupStack.Size > 0)
return g.OpenedPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen;
return g.OpenPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen;
return g.IO.MousePos;
}
@ -3157,8 +3158,8 @@ void ImGui::EndTooltip()
static bool IsPopupOpen(ImGuiID id)
{
ImGuiState& g = *GImGui;
const bool opened = g.OpenedPopupStack.Size > g.CurrentPopupStack.Size && g.OpenedPopupStack[g.CurrentPopupStack.Size].PopupID == id;
return opened;
const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id;
return is_open;
}
// Mark popup as open (toggle toward open state).
@ -3172,12 +3173,12 @@ void ImGui::OpenPopupEx(const char* str_id, bool reopen_existing)
ImGuiID id = window->GetID(str_id);
int current_stack_size = g.CurrentPopupStack.Size;
ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
if (g.OpenedPopupStack.Size < current_stack_size + 1)
g.OpenedPopupStack.push_back(popup_ref);
else if (reopen_existing || g.OpenedPopupStack[current_stack_size].PopupID != id)
if (g.OpenPopupStack.Size < current_stack_size + 1)
g.OpenPopupStack.push_back(popup_ref);
else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id)
{
g.OpenedPopupStack.resize(current_stack_size+1);
g.OpenedPopupStack[current_stack_size] = popup_ref;
g.OpenPopupStack.resize(current_stack_size+1);
g.OpenPopupStack[current_stack_size] = popup_ref;
}
}
@ -3189,7 +3190,7 @@ void ImGui::OpenPopup(const char* str_id)
static void CloseInactivePopups()
{
ImGuiState& g = *GImGui;
if (g.OpenedPopupStack.empty())
if (g.OpenPopupStack.empty())
return;
// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
@ -3197,9 +3198,9 @@ static void CloseInactivePopups()
int n = 0;
if (g.FocusedWindow)
{
for (n = 0; n < g.OpenedPopupStack.Size; n++)
for (n = 0; n < g.OpenPopupStack.Size; n++)
{
ImGuiPopupRef& popup = g.OpenedPopupStack[n];
ImGuiPopupRef& popup = g.OpenPopupStack[n];
if (!popup.Window)
continue;
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
@ -3207,21 +3208,21 @@ static void CloseInactivePopups()
continue;
bool has_focus = false;
for (int m = n; m < g.OpenedPopupStack.Size && !has_focus; m++)
has_focus = (g.OpenedPopupStack[m].Window && g.OpenedPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow);
for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow);
if (!has_focus)
break;
}
}
if (n < g.OpenedPopupStack.Size) // This test is not required but it allows to set a useful breakpoint on the line below
g.OpenedPopupStack.resize(n);
if (n < g.OpenPopupStack.Size) // This test is not required but it allows to set a useful breakpoint on the line below
g.OpenPopupStack.resize(n);
}
static ImGuiWindow* GetFrontMostModalRootWindow()
{
ImGuiState& g = *GImGui;
for (int n = g.OpenedPopupStack.Size-1; n >= 0; n--)
if (ImGuiWindow* front_most_popup = g.OpenedPopupStack.Data[n].Window)
for (int n = g.OpenPopupStack.Size-1; n >= 0; n--)
if (ImGuiWindow* front_most_popup = g.OpenPopupStack.Data[n].Window)
if (front_most_popup->Flags & ImGuiWindowFlags_Modal)
return front_most_popup;
return NULL;
@ -3231,10 +3232,10 @@ static void ClosePopupToLevel(int remaining)
{
ImGuiState& g = *GImGui;
if (remaining > 0)
ImGui::FocusWindow(g.OpenedPopupStack[remaining-1].Window);
ImGui::FocusWindow(g.OpenPopupStack[remaining-1].Window);
else
ImGui::FocusWindow(g.OpenedPopupStack[0].ParentWindow);
g.OpenedPopupStack.resize(remaining);
ImGui::FocusWindow(g.OpenPopupStack[0].ParentWindow);
g.OpenPopupStack.resize(remaining);
}
static void ClosePopup(ImGuiID id)
@ -3242,7 +3243,7 @@ static void ClosePopup(ImGuiID id)
if (!IsPopupOpen(id))
return;
ImGuiState& g = *GImGui;
ClosePopupToLevel(g.OpenedPopupStack.Size - 1);
ClosePopupToLevel(g.OpenPopupStack.Size - 1);
}
// Close the popup we have begin-ed into.
@ -3250,9 +3251,9 @@ void ImGui::CloseCurrentPopup()
{
ImGuiState& g = *GImGui;
int popup_idx = g.CurrentPopupStack.Size - 1;
if (popup_idx < 0 || popup_idx > g.OpenedPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenedPopupStack[popup_idx].PopupID)
if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID)
return;
while (popup_idx > 0 && g.OpenedPopupStack[popup_idx].Window && (g.OpenedPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
popup_idx--;
ClosePopupToLevel(popup_idx);
}
@ -3284,18 +3285,18 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
else
ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
bool opened = ImGui::Begin(name, NULL, flags);
bool is_open = ImGui::Begin(name, NULL, flags);
if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders;
if (!opened) // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
if (!is_open) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
ImGui::EndPopup();
return opened;
return is_open;
}
bool ImGui::BeginPopup(const char* str_id)
{
if (GImGui->OpenedPopupStack.Size <= GImGui->CurrentPopupStack.Size) // Early out for performance
if (GImGui->OpenPopupStack.Size <= GImGui->CurrentPopupStack.Size) // Early out for performance
{
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
return false;
@ -3303,7 +3304,7 @@ bool ImGui::BeginPopup(const char* str_id)
return BeginPopupEx(str_id, ImGuiWindowFlags_ShowBorders);
}
bool ImGui::BeginPopupModal(const char* name, bool* p_opened, ImGuiWindowFlags extra_flags)
bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags extra_flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
@ -3315,16 +3316,16 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_opened, ImGuiWindowFlags e
}
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
bool opened = ImGui::Begin(name, p_opened, flags);
if (!opened || (p_opened && !*p_opened)) // Opened can be 'false' when the popup is completely clipped (e.g. zero size display)
bool is_open = ImGui::Begin(name, p_open, flags);
if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
{
ImGui::EndPopup();
if (opened)
if (is_open)
ClosePopup(id);
return false;
}
return opened;
return is_open;
}
void ImGui::EndPopup()
@ -3583,14 +3584,14 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file).
// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file.
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
bool ImGui::Begin(const char* name, bool* p_opened, ImGuiWindowFlags flags)
bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{
return ImGui::Begin(name, p_opened, ImVec2(0.f, 0.f), -1.0f, flags);
return ImGui::Begin(name, p_open, ImVec2(0.f, 0.f), -1.0f, flags);
}
bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags)
bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags)
{
ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style;
@ -3627,7 +3628,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
bool window_was_active = (window->LastFrameActive == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
if (flags & ImGuiWindowFlags_Popup)
{
ImGuiPopupRef& popup_ref = g.OpenedPopupStack[g.CurrentPopupStack.Size];
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
window_was_active &= (window->PopupID == popup_ref.PopupID);
window_was_active &= (window == popup_ref.Window);
popup_ref.Window = window;
@ -4085,12 +4086,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
// Title bar
if (!(flags & ImGuiWindowFlags_NoTitleBar))
{
if (p_opened != NULL)
if (p_open != NULL)
{
const float pad = 2.0f;
const float rad = (window->TitleBarHeight() - pad*2.0f) * 0.5f;
if (CloseButton(window->GetID("#CLOSE"), window->Rect().GetTR() + ImVec2(-pad - rad, pad + rad), rad))
*p_opened = false;
*p_open = false;
}
const ImVec2 text_size = CalcTextSize(name, NULL, true);
@ -4099,9 +4100,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
ImVec2 text_min = window->Pos + style.FramePadding;
ImVec2 text_max = window->Pos + ImVec2(window->Size.x - style.FramePadding.x, style.FramePadding.y*2 + text_size.y);
ImVec2 clip_max = ImVec2(window->Pos.x + window->Size.x - (p_opened ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
ImVec2 clip_max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
bool pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0;
bool pad_right = (p_opened != NULL);
bool pad_right = (p_open != NULL);
if (style.WindowTitleAlign & ImGuiAlign_Center) pad_right = pad_left;
if (pad_left) text_min.x += g.FontSize + style.ItemInnerSpacing.x;
if (pad_right) text_max.x -= g.FontSize + style.ItemInnerSpacing.x;
@ -5598,7 +5599,7 @@ void ImGui::LogButtons()
LogToClipboard(g.LogAutoExpandMaxDepth);
}
bool ImGui::TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags)
bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
{
if (flags & ImGuiTreeNodeFlags_AlwaysOpen)
return true;
@ -5608,13 +5609,13 @@ bool ImGui::TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags)
ImGuiWindow* window = g.CurrentWindow;
ImGuiStorage* storage = window->DC.StateStorage;
bool opened;
if (g.SetNextTreeNodeOpenedCond != 0)
bool is_open;
if (g.SetNextTreeNodeOpenCond != 0)
{
if (g.SetNextTreeNodeOpenedCond & ImGuiSetCond_Always)
if (g.SetNextTreeNodeOpenCond & ImGuiSetCond_Always)
{
opened = g.SetNextTreeNodeOpenedVal;
storage->SetInt(id, opened);
is_open = g.SetNextTreeNodeOpenVal;
storage->SetInt(id, is_open);
}
else
{
@ -5622,27 +5623,27 @@ bool ImGui::TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags)
const int stored_value = storage->GetInt(id, -1);
if (stored_value == -1)
{
opened = g.SetNextTreeNodeOpenedVal;
storage->SetInt(id, opened);
is_open = g.SetNextTreeNodeOpenVal;
storage->SetInt(id, is_open);
}
else
{
opened = stored_value != 0;
is_open = stored_value != 0;
}
}
g.SetNextTreeNodeOpenedCond = 0;
g.SetNextTreeNodeOpenCond = 0;
}
else
{
opened = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0;
is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0;
}
// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
// NB- If we are above max depth we still allow manually opened nodes to be logged.
if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
opened = true;
is_open = true;
return opened;
return is_open;
}
bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
@ -5678,12 +5679,12 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
// (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y);
bool opened = TreeNodeBehaviorIsOpened(id, flags);
bool is_open = TreeNodeBehaviorIsOpen(id, flags);
if (!ItemAdd(interact_bb, &id))
{
if (opened && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushRawID(id);
return opened;
return is_open;
}
// Flags that affects opening behavior:
@ -5704,8 +5705,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
toggled |= g.IO.MouseDoubleClicked[0];
if (toggled)
{
opened = !opened;
window->DC.StateStorage->SetInt(id, opened);
is_open = !is_open;
window->DC.StateStorage->SetInt(id, is_open);
}
}
if (flags & ImGuiTreeNodeFlags_AllowOverlapMode)
@ -5718,7 +5719,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
{
// Framed type
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), opened, 1.0f, true);
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f, true);
if (g.LogEnabled)
{
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
@ -5742,15 +5743,15 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
if (flags & ImGuiTreeNodeFlags_AlwaysOpen)
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
else
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f, false);
if (g.LogEnabled)
LogRenderedText(text_pos, ">");
RenderText(text_pos, label, label_end, false);
}
if (opened && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
TreePushRawID(id);
return opened;
return is_open;
}
bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
@ -5772,7 +5773,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
return false;
ImGuiID id = window->GetID(label);
bool opened = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen | (p_open ? ImGuiTreeNodeFlags_AllowOverlapMode : 0), label);
bool is_open = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen | (p_open ? ImGuiTreeNodeFlags_AllowOverlapMode : 0), label);
if (p_open)
{
// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
@ -5782,7 +5783,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
*p_open = false;
}
return opened;
return is_open;
}
bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags)
@ -5830,36 +5831,36 @@ bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char*
{
va_list args;
va_start(args, fmt);
bool opened = TreeNodeExV(str_id, flags, fmt, args);
bool is_open = TreeNodeExV(str_id, flags, fmt, args);
va_end(args);
return opened;
return is_open;
}
bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
bool opened = TreeNodeExV(ptr_id, flags, fmt, args);
bool is_open = TreeNodeExV(ptr_id, flags, fmt, args);
va_end(args);
return opened;
return is_open;
}
bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
bool opened = TreeNodeExV(str_id, 0, fmt, args);
bool is_open = TreeNodeExV(str_id, 0, fmt, args);
va_end(args);
return opened;
return is_open;
}
bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
bool opened = TreeNodeExV(ptr_id, 0, fmt, args);
bool is_open = TreeNodeExV(ptr_id, 0, fmt, args);
va_end(args);
return opened;
return is_open;
}
bool ImGui::TreeNode(const char* label)
@ -5882,11 +5883,11 @@ float ImGui::GetTreeNodeToLabelSpacing(ImGuiTreeNodeFlags flags)
return off_from_start;
}
void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond)
void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond)
{
ImGuiState& g = *GImGui;
g.SetNextTreeNodeOpenedVal = opened;
g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCond_Always;
g.SetNextTreeNodeOpenVal = is_open;
g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiSetCond_Always;
}
void ImGui::PushID(const char* str_id)
@ -8171,12 +8172,12 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
const bool hovered = IsHovered(frame_bb, id);
bool popup_opened = IsPopupOpen(id);
bool popup_open = IsPopupOpen(id);
bool popup_opened_now = false;
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_opened || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
if (*current_item >= 0 && *current_item < items_count)
@ -8203,7 +8204,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
{
FocusWindow(window);
OpenPopup(label);
popup_opened = popup_opened_now = true;
popup_open = popup_opened_now = true;
}
}
}
@ -8555,9 +8556,9 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
ImGuiWindow* backed_focused_window = g.FocusedWindow;
bool pressed;
bool opened = IsPopupOpen(id);
bool menuset_opened = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenedPopupStack.Size > g.CurrentPopupStack.Size && g.OpenedPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
if (menuset_opened)
bool menu_is_open = IsPopupOpen(id);
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
if (menuset_is_open)
g.FocusedWindow = window;
ImVec2 popup_pos, pos = window->DC.CursorPos;
@ -8567,7 +8568,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
float w = label_size.x;
pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
pressed = ImGui::Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
ImGui::PopStyleVar();
ImGui::SameLine();
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
@ -8577,14 +8578,14 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
float extra_w = ImMax(0.0f, ImGui::GetContentRegionAvail().x - w);
pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
pressed = ImGui::Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
if (!enabled) ImGui::PopStyleColor();
}
bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
if (menuset_opened)
if (menuset_is_open)
g.FocusedWindow = backed_focused_window;
bool want_open = false, want_close = false;
@ -8592,9 +8593,9 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
{
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
bool moving_within_opened_triangle = false;
if (g.HoveredWindow == window && g.OpenedPopupStack.Size > g.CurrentPopupStack.Size && g.OpenedPopupStack[g.CurrentPopupStack.Size].ParentWindow == window)
if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentWindow == window)
{
if (ImGuiWindow* next_window = g.OpenedPopupStack[g.CurrentPopupStack.Size].Window)
if (ImGuiWindow* next_window = g.OpenPopupStack[g.CurrentPopupStack.Size].Window)
{
ImRect next_window_rect = next_window->Rect();
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
@ -8609,39 +8610,39 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
}
}
want_close = (opened && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
want_open = (!opened && hovered && !moving_within_opened_triangle) || (!opened && hovered && pressed);
want_close = (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
want_open = (!menu_is_open && hovered && !moving_within_opened_triangle) || (!menu_is_open && hovered && pressed);
}
else if (opened && pressed && menuset_opened) // menu-bar: click open menu to close
else if (menu_is_open && pressed && menuset_is_open) // menu-bar: click open menu to close
{
want_close = true;
want_open = opened = false;
want_open = menu_is_open = false;
}
else if (pressed || (hovered && menuset_opened && !opened)) // menu-bar: first click to open, then hover to open others
else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // menu-bar: first click to open, then hover to open others
want_open = true;
if (want_close && IsPopupOpen(id))
ClosePopupToLevel(GImGui->CurrentPopupStack.Size);
if (!opened && want_open && g.OpenedPopupStack.Size > g.CurrentPopupStack.Size)
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
{
// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
ImGui::OpenPopup(label);
return false;
}
opened |= want_open;
menu_is_open |= want_open;
if (want_open)
ImGui::OpenPopup(label);
if (opened)
if (menu_is_open)
{
ImGui::SetNextWindowPos(popup_pos, ImGuiSetCond_Always);
ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
opened = BeginPopupEx(label, flags); // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
menu_is_open = BeginPopupEx(label, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
}
return opened;
return menu_is_open;
}
void ImGui::EndMenu()
@ -9399,9 +9400,9 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
// HELP
//-----------------------------------------------------------------------------
void ImGui::ShowMetricsWindow(bool* opened)
void ImGui::ShowMetricsWindow(bool* p_open)
{
if (ImGui::Begin("ImGui Metrics", opened))
if (ImGui::Begin("ImGui Metrics", p_open))
{
ImGui::Text("ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
@ -9415,15 +9416,15 @@ void ImGui::ShowMetricsWindow(bool* opened)
{
static void NodeDrawList(ImDrawList* draw_list, const char* label)
{
bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
if (draw_list == ImGui::GetWindowDrawList())
{
ImGui::SameLine();
ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
if (node_opened) ImGui::TreePop();
if (node_open) ImGui::TreePop();
return;
}
if (!node_opened)
if (!node_open)
return;
ImDrawList* overlay_draw_list = &GImGui->OverlayDrawList; // Render additional visuals into the top-most draw list
@ -9436,7 +9437,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
continue;
}
bool draw_opened = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %-4d %s vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
bool node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %-4d %s vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
if (show_clip_rects && ImGui::IsItemHovered())
{
ImRect clip_rect = pcmd->ClipRect;
@ -9447,7 +9448,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
}
if (!draw_opened)
if (!node_open)
continue;
for (int i = elem_offset; i+2 < elem_offset + (int)pcmd->ElemCount; i += 3)
{
@ -9498,12 +9499,12 @@ void ImGui::ShowMetricsWindow(bool* opened)
Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList");
ImGui::TreePop();
}
if (ImGui::TreeNode("Popups", "Opened Popups Stack (%d)", g.OpenedPopupStack.Size))
if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size))
{
for (int i = 0; i < g.OpenedPopupStack.Size; i++)
for (int i = 0; i < g.OpenPopupStack.Size; i++)
{
ImGuiWindow* window = g.OpenedPopupStack[i].Window;
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenedPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
ImGuiWindow* window = g.OpenPopupStack[i].Window;
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
}
ImGui::TreePop();
}

24
imgui.h
View File

@ -110,12 +110,12 @@ namespace ImGui
IMGUI_API void Shutdown();
IMGUI_API void ShowUserGuide(); // help block
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // style editor block
IMGUI_API void ShowTestWindow(bool* opened = NULL); // test window demonstrating ImGui features
IMGUI_API void ShowMetricsWindow(bool* opened = NULL); // metrics window for debugging ImGui
IMGUI_API void ShowTestWindow(bool* p_open = NULL); // test window demonstrating ImGui features
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // metrics window for debugging ImGui
// Window
IMGUI_API bool Begin(const char* name, bool* p_opened = NULL, ImGuiWindowFlags flags = 0); // push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).
IMGUI_API bool Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE. this is the older/longer API. the extra parameters aren't very relevant. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! might obsolete this API eventually.
IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed, so you can early out in your code. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false).
IMGUI_API bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE. this is the older/longer API. the extra parameters aren't very relevant. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! might obsolete this API eventually.
IMGUI_API void End(); // finish appending to current window, pop it off the window stack.
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
@ -320,7 +320,7 @@ namespace ImGui
IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layout purpose
IMGUI_API void TreePush(const void* ptr_id = NULL); // "
IMGUI_API void TreePop();
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node/collapsing header to be opened.
IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiSetCond cond = 0); // set next TreeNode/CollapsingHeader open state.
IMGUI_API float GetTreeNodeToLabelSpacing(ImGuiTreeNodeFlags flags = 0); // return horizontal distance between cursor and text label due to collapsing node. == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. user doesn't have to call TreePop().
IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
@ -360,15 +360,15 @@ namespace ImGui
// Popups
IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
IMGUI_API bool BeginPopupModal(const char* name, bool* p_opened = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (can't close them by clicking outside)
IMGUI_API bool BeginPopup(const char* str_id); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true!
IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (can't close them by clicking outside)
IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // helper to open and begin popup when clicked on last item. read comments in .cpp!
IMGUI_API bool BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on current window.
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (no window).
IMGUI_API void EndPopup();
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
// Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened.
// Logging: all text output from interface is redirected to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
@ -453,7 +453,7 @@ namespace ImGui
static inline bool CollapsingHeader(const char* label, const char* str_id, bool display_frame = true, bool default_open = false) { (void)str_id; (void)display_frame; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+
static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpen(open, 0); } // OBSOLETE 1.34+
static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE 1.36+
static inline bool GetWindowCollapsed() { return ImGui::IsWindowCollapsed(); } // OBSOLETE 1.39+
static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE 1.36+
@ -528,15 +528,15 @@ enum ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader)
ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when opened (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be opened
ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open
ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node
ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
ImGuiTreeNodeFlags_AlwaysOpen = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
//ImGuiTreeNodeFlags_UnindentArrow = 1 << 9, // FIXME: TODO: Unindent tree so that Label is aligned to current X position
//ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 10, // FIXME: TODO: Extend hit box horizontally even if not framed
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 11, // FIXME: TODO: Automatically scroll on TreePop() if node got just opened and contents is not visible
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 11, // FIXME: TODO: Automatically scroll on TreePop() if node got just open and contents is not visible
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog
};

View File

@ -49,15 +49,15 @@
#ifndef IMGUI_DISABLE_TEST_WINDOWS
static void ShowExampleAppConsole(bool* opened);
static void ShowExampleAppLog(bool* opened);
static void ShowExampleAppLayout(bool* opened);
static void ShowExampleAppPropertyEditor(bool* opened);
static void ShowExampleAppLongText(bool* opened);
static void ShowExampleAppAutoResize(bool* opened);
static void ShowExampleAppFixedOverlay(bool* opened);
static void ShowExampleAppManipulatingWindowTitle(bool* opened);
static void ShowExampleAppCustomRendering(bool* opened);
static void ShowExampleAppConsole(bool* p_open);
static void ShowExampleAppLog(bool* p_open);
static void ShowExampleAppLayout(bool* p_open);
static void ShowExampleAppPropertyEditor(bool* p_open);
static void ShowExampleAppLongText(bool* p_open);
static void ShowExampleAppAutoResize(bool* p_open);
static void ShowExampleAppFixedOverlay(bool* p_open);
static void ShowExampleAppManipulatingWindowTitle(bool* p_open);
static void ShowExampleAppCustomRendering(bool* p_open);
static void ShowExampleAppMainMenuBar();
static void ShowExampleMenuFile();
@ -91,7 +91,7 @@ void ImGui::ShowUserGuide()
}
// Demonstrate most ImGui features (big function!)
void ImGui::ShowTestWindow(bool* p_opened)
void ImGui::ShowTestWindow(bool* p_open)
{
// Examples apps
static bool show_app_main_menu_bar = false;
@ -150,7 +150,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar;
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("ImGui Demo", p_opened, window_flags))
if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
@ -293,12 +293,12 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGuiTreeNodeFlags node_flags = ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0) | ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;
if (i >= 3)
node_flags |= ImGuiTreeNodeFlags_AlwaysOpen;
bool opened = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable %s %d", (i >= 3) ? "Leaf" : "Node", i);
bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable %s %d", (i >= 3) ? "Leaf" : "Node", i);
if (ImGui::IsItemClicked())
node_clicked = i;
if (opened)
if (node_open)
{
ImGui::Text("Blah blah");
ImGui::Text("Selectable Blah blah");
ImGui::Text("Blah blah");
ImGui::TreePop();
}
@ -1046,9 +1046,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
ImGui::AlignFirstTextHeightToWidgets(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit).
bool tree_opened = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
bool node_open = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
if (tree_opened) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
// Bullet
ImGui::Button("Button##3");
@ -1437,9 +1437,9 @@ void ImGui::ShowTestWindow(bool* p_opened)
ImGui::TreePop();
}
bool node_opened = ImGui::TreeNode("Tree within single cell");
bool node_open = ImGui::TreeNode("Tree within single cell");
ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell.\nThere's no storage of state per-cell.");
if (node_opened)
if (node_open)
{
ImGui::Columns(2, "tree items");
ImGui::Separator();
@ -1766,9 +1766,9 @@ static void ShowExampleMenuFile()
if (ImGui::MenuItem("Quit", "Alt+F4")) {}
}
static void ShowExampleAppAutoResize(bool* opened)
static void ShowExampleAppAutoResize(bool* p_open)
{
if (!ImGui::Begin("Example: Auto-resizing window", opened, ImGuiWindowFlags_AlwaysAutoResize))
if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::End();
return;
@ -1782,10 +1782,10 @@ static void ShowExampleAppAutoResize(bool* opened)
ImGui::End();
}
static void ShowExampleAppFixedOverlay(bool* opened)
static void ShowExampleAppFixedOverlay(bool* p_open)
{
ImGui::SetNextWindowPos(ImVec2(10,10));
if (!ImGui::Begin("Example: Fixed Overlay", opened, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
if (!ImGui::Begin("Example: Fixed Overlay", p_open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
{
ImGui::End();
return;
@ -1796,9 +1796,9 @@ static void ShowExampleAppFixedOverlay(bool* opened)
ImGui::End();
}
static void ShowExampleAppManipulatingWindowTitle(bool* opened)
static void ShowExampleAppManipulatingWindowTitle(bool* p_open)
{
(void)opened;
(void)p_open;
// By default, Windows are uniquely identified by their title.
// You can use the "##" and "###" markers to manipulate the display/ID. Read FAQ at the top of this file!
@ -1823,10 +1823,10 @@ static void ShowExampleAppManipulatingWindowTitle(bool* opened)
ImGui::End();
}
static void ShowExampleAppCustomRendering(bool* opened)
static void ShowExampleAppCustomRendering(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Example: Custom rendering", opened))
if (!ImGui::Begin("Example: Custom rendering", p_open))
{
ImGui::End();
return;
@ -1975,10 +1975,10 @@ struct ExampleAppConsole
ScrollToBottom = true;
}
void Draw(const char* title, bool* opened)
void Draw(const char* title, bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin(title, opened))
if (!ImGui::Begin(title, p_open))
{
ImGui::End();
return;
@ -2191,10 +2191,10 @@ struct ExampleAppConsole
}
};
static void ShowExampleAppConsole(bool* opened)
static void ShowExampleAppConsole(bool* p_open)
{
static ExampleAppConsole console;
console.Draw("Example: Console", opened);
console.Draw("Example: Console", p_open);
}
// Usage:
@ -2223,10 +2223,10 @@ struct ExampleAppLog
ScrollToBottom = true;
}
void Draw(const char* title, bool* p_opened = NULL)
void Draw(const char* title, bool* p_open = NULL)
{
ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiSetCond_FirstUseEver);
ImGui::Begin(title, p_opened);
ImGui::Begin(title, p_open);
if (ImGui::Button("Clear")) Clear();
ImGui::SameLine();
bool copy = ImGui::Button("Copy");
@ -2261,7 +2261,7 @@ struct ExampleAppLog
}
};
static void ShowExampleAppLog(bool* opened)
static void ShowExampleAppLog(bool* p_open)
{
static ExampleAppLog log;
@ -2275,19 +2275,19 @@ static void ShowExampleAppLog(bool* opened)
last_time = time;
}
log.Draw("Example: Log", opened);
log.Draw("Example: Log", p_open);
}
static void ShowExampleAppLayout(bool* opened)
static void ShowExampleAppLayout(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiSetCond_FirstUseEver);
if (ImGui::Begin("Example: Layout", opened, ImGuiWindowFlags_MenuBar))
if (ImGui::Begin("Example: Layout", p_open, ImGuiWindowFlags_MenuBar))
{
if (ImGui::BeginMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Close")) *opened = false;
if (ImGui::MenuItem("Close")) *p_open = false;
ImGui::EndMenu();
}
ImGui::EndMenuBar();
@ -2323,10 +2323,10 @@ static void ShowExampleAppLayout(bool* opened)
ImGui::End();
}
static void ShowExampleAppPropertyEditor(bool* opened)
static void ShowExampleAppPropertyEditor(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Example: Property editor", opened))
if (!ImGui::Begin("Example: Property editor", p_open))
{
ImGui::End();
return;
@ -2344,12 +2344,12 @@ static void ShowExampleAppPropertyEditor(bool* opened)
{
ImGui::PushID(uid); // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID.
ImGui::AlignFirstTextHeightToWidgets(); // Text and Tree nodes are less high than regular widgets, here we add vertical spacing to make the tree lines equal high.
bool is_opened = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
ImGui::NextColumn();
ImGui::AlignFirstTextHeightToWidgets();
ImGui::Text("my sailor is rich");
ImGui::NextColumn();
if (is_opened)
if (node_open)
{
static float dummy_members[8] = { 0.0f,0.0f,1.0f,3.1416f,100.0f,999.0f };
for (int i = 0; i < 8; i++)
@ -2395,10 +2395,10 @@ static void ShowExampleAppPropertyEditor(bool* opened)
ImGui::End();
}
static void ShowExampleAppLongText(bool* opened)
static void ShowExampleAppLongText(bool* p_open)
{
ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
if (!ImGui::Begin("Example: Long text display", opened))
if (!ImGui::Begin("Example: Long text display", p_open))
{
ImGui::End();
return;

View File

@ -381,7 +381,7 @@ struct ImGuiState
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
ImVector<ImGuiPopupRef> OpenedPopupStack; // Which popups are open (persistent)
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
// Storage for SetNexWindow** and SetNextTreeNode*** functions
@ -394,8 +394,8 @@ struct ImGuiState
ImGuiSetCond SetNextWindowContentSizeCond;
ImGuiSetCond SetNextWindowCollapsedCond;
bool SetNextWindowFocus;
bool SetNextTreeNodeOpenedVal;
ImGuiSetCond SetNextTreeNodeOpenedCond;
bool SetNextTreeNodeOpenVal;
ImGuiSetCond SetNextTreeNodeOpenCond;
// Render
ImDrawData RenderDrawData; // Main ImDrawData instance to pass render information to the user
@ -470,8 +470,8 @@ struct ImGuiState
SetNextWindowContentSizeCond = 0;
SetNextWindowCollapsedCond = 0;
SetNextWindowFocus = false;
SetNextTreeNodeOpenedVal = false;
SetNextTreeNodeOpenedCond = 0;
SetNextTreeNodeOpenVal = false;
SetNextTreeNodeOpenCond = 0;
ScalarAsInputTextId = 0;
ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
@ -705,7 +705,7 @@ namespace ImGui
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, ImGuiAlign align = ImGuiAlign_Default, const ImVec2* clip_min = NULL, const ImVec2* clip_max = NULL);
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool opened, float scale = 1.0f, bool shadow = false);
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f, bool shadow = false);
IMGUI_API void RenderBullet(ImVec2 pos);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
@ -729,7 +729,7 @@ namespace ImGui
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
IMGUI_API bool TreeNodeBehaviorIsOpened(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
IMGUI_API void TreePushRawID(ImGuiID id);
IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);