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Various user-facing comments
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10
imgui.cpp
10
imgui.cpp
@ -3972,6 +3972,8 @@ bool ImGui::IsMousePosValid(const ImVec2* mouse_pos)
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return mouse_pos->x >= MOUSE_INVALID && mouse_pos->y >= MOUSE_INVALID;
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}
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// Return the delta from the initial clicking position.
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// This is locked and return 0.0f until the mouse moves past a distance threshold at least once.
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// NB: This is only valid if IsMousePosValid(). Back-ends in theory should always keep mouse position valid when dragging even outside the client window.
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ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
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{
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@ -6098,10 +6100,10 @@ ImVec2 ImGui::GetCursorScreenPos()
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return window->DC.CursorPos;
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}
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void ImGui::SetCursorScreenPos(const ImVec2& screen_pos)
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void ImGui::SetCursorScreenPos(const ImVec2& pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos = screen_pos;
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window->DC.CursorPos = pos;
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window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
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}
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@ -6139,12 +6141,12 @@ void ImGui::SetScrollY(float scroll_y)
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window->ScrollTargetCenterRatio.y = 0.0f;
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}
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void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
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void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio)
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{
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// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
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window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
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window->ScrollTarget.y = (float)(int)(local_y + window->Scroll.y);
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window->ScrollTargetCenterRatio.y = center_y_ratio;
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}
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