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Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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@ -54,7 +54,8 @@ Other changes:
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continuously. Added support for multiple simultaneous gamepads.
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Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
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first available gamepad, all gamepads, or specific gamepads.
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(#3884, #6559, #6890) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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- BackendsL SDL3: Fixed gamepad handling. (#7180) [@bog-dan-ro]
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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a wrong viewport if none was initially set.
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- Backends: DirectX9: Using RGBA format when allowed by the driver to avoid CPU side
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