Merge branch 'master' into viewport

# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_draw.cpp
#	imgui_internal.h
This commit is contained in:
omar
2018-07-12 10:03:18 +02:00
11 changed files with 234 additions and 74 deletions

View File

@ -2721,7 +2721,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
return false;
// Test if the item is disabled
if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
return false;
// Special handling for the 1st item after Begin() which represent the title bar. When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect tht case.
@ -3251,12 +3251,12 @@ void ImGui::NavUpdateWindowingList()
}
if (g.NavWindowingList == NULL)
g.NavWindowingList = FindWindowByName("###NavWindowList");
g.NavWindowingList = FindWindowByName("###NavWindowingList");
ImGuiViewportP* viewport = /*g.NavWindow ? g.NavWindow->Viewport :*/ (ImGuiViewportP*)GetMainViewport();
SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
Begin("###NavWindowList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize);
Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize);
for (int n = g.Windows.Size - 1; n >= 0; n--)
{
ImGuiWindow* window = g.Windows[n];
@ -3684,7 +3684,21 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
SetWindowViewport(window, viewport);
}
void ImGui::UpdateMovingWindow()
void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
{
// Set ActiveId even if the _NoMove flag is set. Without it, dragging away from a window with _NoMove would activate hover on other windows.
ImGuiContext& g = *GImGui;
FocusWindow(window);
SetActiveID(window->MoveId, window);
g.NavDisableHighlight = true;
g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
if (!(window->Flags & ImGuiWindowFlags_NoMove) && !(window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
g.MovingWindow = window;
}
// Handle mouse moving window
// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing()
void ImGui::UpdateMouseMovingWindow()
{
ImGuiContext& g = *GImGui;
if (g.MovingWindow != NULL)
@ -4342,7 +4356,7 @@ void ImGui::NewFrame()
UpdateHoveredWindowAndCaptureFlags();
// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering)
UpdateMovingWindow();
UpdateMouseMovingWindow();
// Background darkening/whitening
if (GetFrontMostPopupModal() != NULL || g.NavWindowingTarget != NULL)
@ -4915,7 +4929,7 @@ void ImGui::EndFrame()
if (g.NavWindowingTarget && viewport == g.NavWindowingTarget->Viewport)
continue;
ImDrawList* draw_list = GetOverlayDrawList(viewport);
const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowListDimBg, g.DimBgRatio);
const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
}
@ -4937,20 +4951,9 @@ void ImGui::EndFrame()
if (g.IO.MouseClicked[0])
{
if (g.HoveredRootWindow != NULL)
{
// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
FocusWindow(g.HoveredWindow);
SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
g.NavDisableHighlight = true;
g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
g.MovingWindow = g.HoveredWindow;
}
StartMouseMovingWindow(g.HoveredWindow);
else if (g.NavWindow != NULL && GetFrontMostPopupModal() == NULL)
{
// Clicking on void disable focus
FocusWindow(NULL);
}
FocusWindow(NULL); // Clicking on void disable focus
}
// With right mouse button we close popups without changing focus
@ -7410,7 +7413,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{
ImGuiViewportP* viewport = g.Viewports[viewport_n];
ImDrawList* draw_list = (viewport == window->Viewport) ? window->DrawList : GetOverlayDrawList(viewport);
const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowListDimBg, g.DimBgRatio);
const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
}
@ -7420,7 +7423,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
ImRect bb = window->Rect();
bb.Expand(g.FontSize);
if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway
window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding);
}
// Draw window + handle manual resize
@ -7509,7 +7512,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
bb.Expand(-g.FontSize - 1.0f);
rounding = window->WindowRounding;
}
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowListHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f);
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f);
}
// Store a backup of SizeFull which we will use next frame to decide if we need scrollbars.
@ -8223,7 +8226,8 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
case ImGuiCol_DragDropTarget: return "DragDropTarget";
case ImGuiCol_NavHighlight: return "NavHighlight";
case ImGuiCol_NavWindowListDimBg: return "NavWindowListDimBg";
case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg";
case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg";
}
IM_ASSERT(0);
@ -14956,12 +14960,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
{
if (ImGui::Begin("ImGui Metrics", p_open))
{
static bool show_draw_cmd_clip_rects = true;
static bool show_window_begin_order = false;
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
static bool show_draw_cmd_clip_rects = true;
static bool show_window_begin_order = false;
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);