diff --git a/imgui.cpp b/imgui.cpp index d29b00d3..92020404 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -544,10 +544,10 @@ static void LoadSettings(); static void SaveSettings(); static void MarkSettingsDirty(); -static void PushClipRect(const ImVec4& clip_rect, bool clipped_by_current = true); +static void PushClipRect(const ImRect& clip_rect, bool clipped_by_current = true); static void PushColumnClipRect(int column_index = -1); static void PopClipRect(); -static ImVec4 GetVisibleRect(); +static ImRect GetVisibleRect(); static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags); static void CloseInactivePopups(); @@ -1622,7 +1622,7 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); - if (!bb.Overlaps(ImRect(window->ClipRect))) + if (!bb.Overlaps(window->ClipRect)) { if (!id || *id != GImGui->ActiveId) if (clip_even_when_logged || !g.LogEnabled) @@ -2194,23 +2194,22 @@ static void AddWindowToRenderList(ImVector& out_render_list, ImGuiW } } -static void PushClipRect(const ImVec4& clip_rect, bool clipped) +static void PushClipRect(const ImRect& clip_rect, bool clipped) { ImGuiWindow* window = ImGui::GetCurrentWindow(); - ImVec4 cr = clip_rect; + ImRect cr = clip_rect; if (clipped) { - // Clip with existing clip rect - const ImVec4 cur_cr = window->ClipRect; - cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w)); + // Clip our argument with the current clip rect + cr.Clip(window->ClipRect); } - cr.z = ImMax(cr.x, cr.z); - cr.w = ImMax(cr.y, cr.w); + cr.Max.x = ImMax(cr.Min.x, cr.Max.x); + cr.Max.y = ImMax(cr.Min.y, cr.Max.y); - IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w); + IM_ASSERT(cr.Min.x <= cr.Max.x && cr.Min.y <= cr.Max.y); window->ClipRect = cr; - window->DrawList->PushClipRect(cr); + window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y)); } static void PopClipRect() @@ -2646,11 +2645,8 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items } const ImVec2 pos = window->DC.CursorPos; - const float clip_y1 = window->ClipRect.y; - const float clip_y2 = window->ClipRect.w; - - int start = (int)((clip_y1 - pos.y) / items_height); - int end = (int)((clip_y2 - pos.y) / items_height); + int start = (int)((window->ClipRect.Min.y - pos.y) / items_height); + int end = (int)((window->ClipRect.Max.y - pos.y) / items_height); start = ImClamp(start, 0, items_count); end = ImClamp(end + 1, start, items_count); *out_items_display_start = start; @@ -2937,12 +2933,12 @@ void ImGui::SetTooltip(const char* fmt, ...) va_end(args); } -static ImVec4 GetVisibleRect() +static ImRect GetVisibleRect() { ImGuiState& g = *GImGui; if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y) - return ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y); - return ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); + return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax); + return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y); } void ImGui::BeginTooltip() @@ -3897,10 +3893,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->Collapsed = parent_window && parent_window->Collapsed; if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) - { - const ImVec4 clip_rect_t = window->ClipRect; - window->Collapsed |= (clip_rect_t.x >= clip_rect_t.z || clip_rect_t.y >= clip_rect_t.w); - } + window->Collapsed |= (window->ClipRect.Min.x >= window->ClipRect.Max.x || window->ClipRect.Min.y >= window->ClipRect.Max.y); // We also hide the window from rendering because we've already added its border to the command list. // (we could perform the check earlier in the function but it is simpler at this point) @@ -4780,17 +4773,17 @@ void ImGui::TextUnformatted(const char* text, const char* text_end) const char* line = text; const float line_height = ImGui::GetTextLineHeight(); const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset); - const ImVec4 clip_rect = window->ClipRect; + const ImRect clip_rect = window->ClipRect; ImVec2 text_size(0,0); - if (text_pos.y <= clip_rect.w) + if (text_pos.y <= clip_rect.Max.y) { ImVec2 pos = text_pos; // Lines to skip (can't skip when logging text) if (!g.LogEnabled) { - int lines_skippable = (int)((clip_rect.y - text_pos.y) / line_height); + int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height); if (lines_skippable > 0) { int lines_skipped = 0; @@ -8325,8 +8318,7 @@ void ImGui::Dummy(const ImVec2& size) bool ImGui::IsRectVisible(const ImVec2& size) { ImGuiWindow* window = GetCurrentWindow(); - ImRect r(window->ClipRect); - return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); + return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size)); } void ImGui::BeginGroup() diff --git a/imgui_internal.h b/imgui_internal.h index 655d87cb..3001fdf4 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -570,7 +570,7 @@ struct ImGuiWindow ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack - ImVec4 ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. + ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. ImRect ClippedWindowRect; // = ClipRect just after setup in Begin() int LastFrameDrawn; float ItemWidthDefault;