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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
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@ -172,9 +172,6 @@ template <typename T> void IM_DELETE(T*& p) { if (p) { p->~T(); ImGui::MemFree(p
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// Types
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//-----------------------------------------------------------------------------
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// Internal Drag and Drop payload types. String starting with '_' are reserved for Dear ImGui.
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#define IMGUI_PAYLOAD_TYPE_DOCKABLE "_IMDOCK" // ImGuiWindow* // [Internal] Docking/tabs
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
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@ -375,7 +372,7 @@ struct IMGUI_API ImGuiTextEditState
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void CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); }
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bool HasSelection() const { return StbState.select_start != StbState.select_end; }
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void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; }
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void SelectAll() { StbState.select_start = 0; StbState.select_end = CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
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void SelectAll() { StbState.select_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = false; }
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void OnKeyPressed(int key);
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};
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