Tables: Handle columns clipped due to host rect

Return false in user functions, set SkipItems in window, redirect to dummy draw channel.
This commit is contained in:
omar 2019-12-28 19:17:59 +01:00 committed by ocornut
parent eee82e0451
commit 883c236eda
4 changed files with 78 additions and 43 deletions

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@ -11068,6 +11068,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
void ImGui::DebugNodeTable(ImGuiTable*) {}
void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}

View File

@ -3619,7 +3619,9 @@ static void ShowDemoWindowTables()
ImGui::TableNextRow();
for (int column = 0; column < 7; column++)
{
ImGui::TableSetColumnIndex(column);
// Both TableNextCell() and TableSetColumnIndex() return false when a column is not visible, which can be used for clipping.
if (!ImGui::TableSetColumnIndex(column))
continue;
if (column == 0)
ImGui::Text("Line %d", row);
else

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@ -1848,6 +1848,7 @@ struct ImGuiTableColumn
ImS16 NameOffset; // Offset into parent ColumnsName[]
bool IsActive; // Is the column not marked Hidden by the user (regardless of clipping). We're not calling this "Visible" here because visibility also depends on clipping.
bool NextIsActive;
bool IsClipped; // Set when not overlapping the host window clipping rectangle. We don't use the opposite "!Visible" name because Clipped can be altered by events.
ImS8 IndexDisplayOrder; // Index within DisplayOrder[] (column may be reordered by users)
ImS8 IndexWithinActiveSet; // Index within active set (<= IndexOrder)
ImS8 DrawChannelCurrent; // Index within DrawSplitter.Channels[]
@ -1855,7 +1856,8 @@ struct ImGuiTableColumn
ImS8 DrawChannelRowsAfterFreeze;
ImS8 PrevActiveColumn; // Index of prev active column within Columns[], -1 if first active column
ImS8 NextActiveColumn; // Index of next active column within Columns[], -1 if last active column
ImS8 AutoFitFrames;
ImS8 AutoFitQueue; // Queue of 8 values for the next 8 frames to request auto-fit
ImS8 CannotSkipItemsQueue; // Queue of 8 values for the next 8 frames to disable Clipped/SkipItem
ImS8 SortOrder; // -1: Not sorting on this column
ImS8 SortDirection; // enum ImGuiSortDirection_
@ -1869,7 +1871,7 @@ struct ImGuiTableColumn
IndexDisplayOrder = IndexWithinActiveSet = -1;
DrawChannelCurrent = DrawChannelRowsBeforeFreeze = DrawChannelRowsAfterFreeze = -1;
PrevActiveColumn = NextActiveColumn = -1;
AutoFitFrames = 3;
AutoFitQueue = CannotSkipItemsQueue = (1 << 3) - 1; // Skip for three frames
SortOrder = -1;
SortDirection = ImGuiSortDirection_Ascending;
}
@ -1884,6 +1886,7 @@ struct ImGuiTable
ImVector<ImU8> DisplayOrder; // Store display order of columns (when not reordered, the values are 0...Count-1)
ImU64 ActiveMaskByIndex; // Column Index -> IsActive map (Active == not hidden by user/api) in a format adequate for iterating column without touching cold data
ImU64 ActiveMaskByDisplayOrder; // Column DisplayOrder -> IsActive map
ImU64 VisibleMaskByIndex; // Visible (== Active and not Clipped)
ImGuiTableFlags SettingsSaveFlags; // Pre-compute which data we are going to save into the .ini file (e.g. when order is not altered we won't save order)
int SettingsOffset; // Offset in g.SettingsTables
int LastFrameActive;
@ -2179,7 +2182,7 @@ namespace ImGui
//IMGUI_API bool SetTableColumnNo(int column_n);
//IMGUI_API int GetTableLineNo();
IMGUI_API void TableBeginInitVisibility(ImGuiTable* table);
IMGUI_API void TableBeginInitDrawChannels(ImGuiTable* table);
IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
IMGUI_API void TableUpdateLayout(ImGuiTable* table);
IMGUI_API void TableUpdateBorders(ImGuiTable* table);
IMGUI_API void TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column, float width);
@ -2194,6 +2197,7 @@ namespace ImGui
IMGUI_API void TableEndCell(ImGuiTable* table);
IMGUI_API ImRect TableGetCellRect();
IMGUI_API const char* TableGetColumnName(ImGuiTable* table, int column_no);
IMGUI_API void TableSetColumnAutofit(ImGuiTable* table, int column_no);
IMGUI_API void PushTableBackground();
IMGUI_API void PopTableBackground();
IMGUI_API void TableLoadSettings(ImGuiTable* table);

View File

@ -65,13 +65,13 @@
// - BeginTable() user begin into a table
// - BeginChild() - (if ScrollX/ScrollY is set)
// - TableBeginInitVisibility() - lock columns visibility
// - TableBeginInitDrawChannels() - setup ImDrawList channels
// - TableSetupColumn() user submit columns details (optional)
// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
// - TableSortSpecsClickColumn()
// - TableGetSortSpecs() user queries updated sort specs (optional)
// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
// - TableUpdateLayout() - called by the FIRST call to TableNextRow()
// - TableUpdateDrawChannels() - setup ImDrawList channels
// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// - TableDrawContextMenu() - draw right-click context menu
// - [...] user emit contents
@ -338,7 +338,6 @@ bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags
}
TableBeginInitVisibility(table);
TableBeginInitDrawChannels(table);
// Grab a copy of window fields we will modify
table->BackupSkipItems = inner_window->SkipItems;
@ -378,7 +377,7 @@ void ImGui::TableBeginInitVisibility(ImGuiTable* table)
}
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable))
table->IsSortSpecsDirty = true;
if (column->AutoFitFrames > 0)
if (column->AutoFitQueue != 0x00)
want_column_auto_fit = true;
ImU64 index_mask = (ImU64)1 << column_n;
@ -405,6 +404,7 @@ void ImGui::TableBeginInitVisibility(ImGuiTable* table)
}
IM_ASSERT(column->IndexWithinActiveSet <= column->IndexDisplayOrder);
}
table->VisibleMaskByIndex = table->ActiveMaskByIndex; // Columns will be masked out by TableUpdateLayout() when Clipped
table->RightMostActiveColumn = (ImS8)(last_active_column ? table->Columns.index_from_ptr(last_active_column) : -1);
// Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
@ -413,7 +413,7 @@ void ImGui::TableBeginInitVisibility(ImGuiTable* table)
table->InnerWindow->SkipItems = false;
}
void ImGui::TableBeginInitDrawChannels(ImGuiTable* table)
void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
{
// Allocate draw channels.
// - We allocate them following the storage order instead of the display order so reordering won't needlessly increase overall dormant memory cost
@ -428,7 +428,7 @@ void ImGui::TableBeginInitDrawChannels(ImGuiTable* table)
const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1;
const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClipX) ? 1 : table->ColumnsActiveCount;
const int channels_for_background = 1;
const int channels_for_dummy = (table->ColumnsActiveCount < table->ColumnsCount) ? +1 : 0;
const int channels_for_dummy = (table->ColumnsActiveCount < table->ColumnsCount || table->VisibleMaskByIndex != table->ActiveMaskByIndex) ? +1 : 0;
const int channels_total = channels_for_background + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
table->DummyDrawChannel = channels_for_dummy ? (ImS8)(channels_total - 1) : -1;
@ -437,7 +437,7 @@ void ImGui::TableBeginInitDrawChannels(ImGuiTable* table)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (column->IsActive)
if (!column->IsClipped)
{
column->DrawChannelRowsBeforeFreeze = (ImS8)(draw_channel_current);
column->DrawChannelRowsAfterFreeze = (ImS8)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row : 0));
@ -534,7 +534,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
{
// Latch initial size for fixed columns
count_fixed += 1;
const bool init_size = (column->AutoFitFrames > 0) || (column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize);
const bool init_size = (column->AutoFitQueue != 0x00) || (column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize);
if (init_size)
{
// Combine width from regular rows + width from headers unless requested not to
@ -546,7 +546,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// FIXME-TABLE: Increase minimum size during init frame so avoid biasing auto-fitting widgets (e.g. TextWrapped) too much.
// Otherwise what tends to happen is that TextWrapped would output a very large height (= first frame scrollbar display very off + clipper would skip lots of items)
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
if (column->AutoFitFrames > 1 && table->IsFirstFrame)
if (column->AutoFitQueue > 0x01 && table->IsFirstFrame)
column->WidthRequested = ImMax(column->WidthRequested, min_column_width * 4.0f);
}
width_fixed += column->WidthRequested;
@ -559,10 +559,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (table->LeftMostStretchedColumnDisplayOrder == -1)
table->LeftMostStretchedColumnDisplayOrder = (ImS8)column->IndexDisplayOrder;
}
// Don't increment auto-fit until container window got a chance to submit its items
if (column->AutoFitFrames > 0 && table->BackupSkipItems == false)
column->AutoFitFrames--;
}
// Layout
@ -678,6 +674,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->ClipRect.Max.x = offset_x;
column->ClipRect.Max.y = FLT_MAX;
column->ClipRect.ClipWithFull(host_clip_rect);
column->IsClipped = true;
continue;
}
@ -693,10 +690,21 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
column->MinX = offset_x;
column->MaxX = column->MinX + column->WidthGiven;
const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersDesired = initial_max_pos_x;
//// A one pixel padding on the right side makes clipping more noticeable and contents look less cramped.
column->ClipRect.Min.x = column->MinX;
column->ClipRect.Min.y = work_rect.Min.y;
column->ClipRect.Max.x = column->MaxX;// -1.0f;
column->ClipRect.Max.y = FLT_MAX;
column->ClipRect.ClipWithFull(host_clip_rect);
column->IsClipped = (column->ClipRect.Max.x <= column->ClipRect.Min.x) && (column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0;
if (column->IsClipped)
{
// Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
table->VisibleMaskByIndex &= ~((ImU64)1 << column_n);
}
else
{
// Starting cursor position
column->StartXRows = column->StartXHeaders = column->MinX + table->CellPaddingX1;
@ -708,12 +716,18 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
//else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
// column->StartXRows = ImLerp(column->StartXRows, ImMax(column->StartXRows, column->MaxX - column->WidthContent[0]), 0.5f);
//// A one pixel padding on the right side makes clipping more noticeable and contents look less cramped.
column->ClipRect.Min.x = column->MinX;
column->ClipRect.Min.y = work_rect.Min.y;
column->ClipRect.Max.x = column->MaxX;// -1.0f;
column->ClipRect.Max.y = FLT_MAX;
column->ClipRect.ClipWithFull(host_clip_rect);
// Reset content width variables
const float initial_max_pos_x = column->MinX + table->CellPaddingX1;
column->ContentMaxPosRowsFrozen = column->ContentMaxPosRowsUnfrozen = initial_max_pos_x;
column->ContentMaxPosHeadersUsed = column->ContentMaxPosHeadersDesired = initial_max_pos_x;
}
// Don't decrement auto-fit counters until container window got a chance to submit its items
if (table->BackupSkipItems == false)
{
column->AutoFitQueue >>= 1;
column->CannotSkipItemsQueue >>= 1;
}
if (active_n < table->FreezeColumnsCount)
host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + 2.0f);
@ -727,6 +741,9 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
if (count_resizable == 0 && (table->Flags & ImGuiTableFlags_Resizable))
table->Flags &= ~ImGuiTableFlags_Resizable;
// Allocate draw channels
TableUpdateDrawChannels(table);
// Borders
if (table->Flags & ImGuiTableFlags_Resizable)
TableUpdateBorders(table);
@ -1067,7 +1084,7 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
// - W1 F2 F3 resize from F2| --> FIXME should resize F2, F3 and not have effect on W1 (Stretch columns are _before_ the Fixed column).
// Rules:
// - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableSetupLayout().
// - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
// - [Resize Rule 2] Resizing from right-side of a Stretch column before a fixed column froward sizing to left-side of fixed column.
// - [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure that our left border won't move.
@ -1188,7 +1205,7 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
// 2019/10/22: (1) This is breaking table_2_draw_calls but I cannot seem to repro what it is attempting to fix...
// cf git fce2e8dc "Fixed issue with clipping when outerwindow==innerwindow / support ScrollH without ScrollV."
// 2019/10/22: (2) Clamping code in TableSetupLayout() seemingly made this not necessary...
// 2019/10/22: (2) Clamping code in TableUpdateLayout() seemingly made this not necessary...
#if 0
if (column->MinX < table->InnerClipRect.Min.x || column->MaxX > table->InnerClipRect.Max.x)
merge_set_all_fit_within_inner_rect = false;
@ -1289,7 +1306,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
{
column->WidthRequested = init_width_or_weight;
column->AutoFitFrames = 0;
column->AutoFitQueue = 0x00;
}
if (flags & ImGuiTableColumnFlags_WidthStretch)
{
@ -1502,7 +1519,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_no)
// FIXME-COLUMNS: Setup baseline, preserve across columns (how can we obtain first line baseline tho..)
// window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
window->SkipItems = column->IsActive ? table->BackupSkipItems : true;
window->SkipItems = column->IsClipped ? true : table->BackupSkipItems;
if (table->Flags & ImGuiTableFlags_NoClipX)
{
table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
@ -1558,8 +1575,8 @@ bool ImGui::TableNextCell()
TableNextRow();
}
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
return column->IsActive;
int column_n = table->CurrentColumn;
return (table->VisibleMaskByIndex & ((ImU64)1 << column_n)) != 0;
}
const char* ImGui::TableGetColumnName(int column_n)
@ -1581,7 +1598,7 @@ bool ImGui::TableGetColumnIsVisible(int column_n)
return false;
if (column_n < 0)
column_n = table->CurrentColumn;
return (table->ActiveMaskByIndex & ((ImU64)1 << column_n)) != 0;
return (table->VisibleMaskByIndex & ((ImU64)1 << column_n)) != 0;
}
int ImGui::TableGetColumnIndex()
@ -1608,7 +1625,7 @@ bool ImGui::TableSetColumnIndex(int column_idx)
TableBeginCell(table, column_idx);
}
return (table->ActiveMaskByIndex & ((ImU64)1 << column_idx)) != 0;
return (table->VisibleMaskByIndex & ((ImU64)1 << column_idx)) != 0;
}
ImRect ImGui::TableGetCellRect()
@ -1627,6 +1644,15 @@ const char* ImGui::TableGetColumnName(ImGuiTable* table, int column_no)
return &table->ColumnsNames.Buf[column->NameOffset];
}
void ImGui::TableSetColumnAutofit(ImGuiTable* table, int column_no)
{
// Disable clipping then auto-fit, will take 2 frames
// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
ImGuiTableColumn* column = &table->Columns[column_no];
column->CannotSkipItemsQueue = (1 << 0);
column->AutoFitQueue = (1 << 1);
}
void ImGui::PushTableBackground()
{
ImGuiContext& g = *GImGui;
@ -1664,7 +1690,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table, int selected_column_n)
{
const bool can_resize = !(selected_column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthStretch)) && selected_column->IsActive;
if (MenuItem("Size column to fit", NULL, false, can_resize))
selected_column->AutoFitFrames = 1;
TableSetColumnAutofit(table, selected_column_n);
}
if (MenuItem("Size all columns to fit", NULL))
@ -1673,7 +1699,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table, int selected_column_n)
{
ImGuiTableColumn* column = &table->Columns[column_n];
if (column->IsActive)
column->AutoFitFrames = 1;
TableSetColumnAutofit(table, column_n);
}
}
want_separator = true;
@ -2280,6 +2306,7 @@ void ImGui::TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHan
// - DebugNodeTable() [Internal]
//-------------------------------------------------------------------------
#ifndef IMGUI_DISABLE_METRICS_WINDOW
void ImGui::DebugNodeTable(ImGuiTable* table)
{
char buf[256];
@ -2296,11 +2323,11 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
ImGuiTableColumn* column = &table->Columns[n];
const char* name = TableGetColumnName(table, n);
BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
"Active: %d, DrawChannels: %d,%d\n"
"Active: %d, Clipped: %d, DrawChannels: %d,%d\n"
"WidthGiven/Requested: %.1f/%.1f, Weight: %.2f\n"
"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
n, column->IndexDisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
column->IsActive, column->DrawChannelRowsBeforeFreeze, column->DrawChannelRowsAfterFreeze,
column->IsActive, column->IsClipped, column->DrawChannelRowsBeforeFreeze, column->DrawChannelRowsAfterFreeze,
column->WidthGiven, column->WidthRequested, column->ResizeWeight,
column->UserID, column->Flags,
(column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
@ -2324,6 +2351,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
TreePop();
}
}
#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
//-------------------------------------------------------------------------