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Portability fixes to OpenGL example application (courtesy of djoshea)
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@ -191,13 +191,13 @@ void InitGL()
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if (!glfwInit())
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exit(1);
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//glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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//glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_REFRESH_RATE, 60);
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", nullptr, nullptr);
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window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwSetKeyCallback(window, glfw_key_callback);
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@ -207,8 +207,10 @@ void InitGL()
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glewExperimental = GL_TRUE;
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glewInit();
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GLenum err = GL_NO_ERROR;
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err = glGetError(); IM_ASSERT(err == GL_NO_ERROR);
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// After calling glewInit() our GL error state may be GL_INVALID_ENUM
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const GLenum err = glGetError();
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(void)err;
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IM_ASSERT(err == GL_NO_ERROR || err == GL_INVALID_ENUM);
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}
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void InitImGui()
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