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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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@ -108,9 +108,9 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
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// Restore modified GL state
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// Restore modified GL state
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glUseProgram(last_program);
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glUseProgram(last_program);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindVertexArray(last_vertex_array);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
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glBindVertexArray(last_vertex_array);
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glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
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glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
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glBlendFunc(last_blend_src, last_blend_dst);
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glBlendFunc(last_blend_src, last_blend_dst);
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if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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@ -103,9 +103,9 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
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// Restore modified GL state
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// Restore modified GL state
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glUseProgram(last_program);
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glUseProgram(last_program);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindVertexArray(last_vertex_array);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
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glBindVertexArray(last_vertex_array);
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glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
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glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
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glBlendFunc(last_blend_src, last_blend_dst);
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glBlendFunc(last_blend_src, last_blend_dst);
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if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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