mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-23 16:16:36 +00:00
Docking: Added DockBuilderCopyDockspace() wip. Added DockBuilderCopyWindowSettings(), renamed DockBuilderForkNode() to DockBuilderCopyNode().
This commit is contained in:
parent
93896d550e
commit
876a3299fc
114
imgui.cpp
114
imgui.cpp
@ -11703,7 +11703,7 @@ ImGuiID ImGui::DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID id, ImGuiDir spli
|
|||||||
return id_at_dir;
|
return id_at_dir;
|
||||||
}
|
}
|
||||||
|
|
||||||
static ImGuiDockNode* DockBuilderCloneNodeForFork(ImGuiContext* ctx, ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector<ImGuiID>* out_node_remap_pairs)
|
static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiContext* ctx, ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector<ImGuiID>* out_node_remap_pairs)
|
||||||
{
|
{
|
||||||
ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known);
|
ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known);
|
||||||
dst_node->Flags = src_node->Flags;
|
dst_node->Flags = src_node->Flags;
|
||||||
@ -11720,7 +11720,7 @@ static ImGuiDockNode* DockBuilderCloneNodeForFork(ImGuiContext* ctx, ImGuiDockNo
|
|||||||
for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++)
|
for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++)
|
||||||
if (src_node->ChildNodes[child_n])
|
if (src_node->ChildNodes[child_n])
|
||||||
{
|
{
|
||||||
dst_node->ChildNodes[child_n] = DockBuilderCloneNodeForFork(ctx, src_node->ChildNodes[child_n], 0, out_node_remap_pairs);
|
dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(ctx, src_node->ChildNodes[child_n], 0, out_node_remap_pairs);
|
||||||
dst_node->ChildNodes[child_n]->ParentNode = dst_node;
|
dst_node->ChildNodes[child_n]->ParentNode = dst_node;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -11728,7 +11728,7 @@ static ImGuiDockNode* DockBuilderCloneNodeForFork(ImGuiContext* ctx, ImGuiDockNo
|
|||||||
return dst_node;
|
return dst_node;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::DockBuilderForkNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
|
void ImGui::DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
|
||||||
{
|
{
|
||||||
IM_ASSERT(src_node_id != 0);
|
IM_ASSERT(src_node_id != 0);
|
||||||
IM_ASSERT(dst_node_id != 0);
|
IM_ASSERT(dst_node_id != 0);
|
||||||
@ -11739,13 +11739,117 @@ void ImGui::DockBuilderForkNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID
|
|||||||
|
|
||||||
out_node_remap_pairs->clear();
|
out_node_remap_pairs->clear();
|
||||||
DockBuilderRemoveNode(ctx, dst_node_id);
|
DockBuilderRemoveNode(ctx, dst_node_id);
|
||||||
DockBuilderCloneNodeForFork(ctx, src_node, dst_node_id, out_node_remap_pairs);
|
DockBuilderCopyNodeRec(ctx, src_node, dst_node_id, out_node_remap_pairs);
|
||||||
|
|
||||||
IM_ASSERT((out_node_remap_pairs->Size % 2) == 0);
|
IM_ASSERT((out_node_remap_pairs->Size % 2) == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImGui::DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_name, const char* dst_name)
|
||||||
|
{
|
||||||
|
(void)ctx;
|
||||||
|
ImGuiWindow* src_window = FindWindowByName(src_name);
|
||||||
|
if (src_window == NULL)
|
||||||
|
return;
|
||||||
|
if (ImGuiWindow* dst_window = FindWindowByName(dst_name))
|
||||||
|
{
|
||||||
|
dst_window->Pos = src_window->Pos;
|
||||||
|
dst_window->Size = src_window->Size;
|
||||||
|
dst_window->SizeFull = src_window->SizeFull;
|
||||||
|
dst_window->Collapsed = src_window->Collapsed;
|
||||||
|
}
|
||||||
|
else if (ImGuiWindowSettings* dst_settings = FindOrCreateWindowSettings(dst_name))
|
||||||
|
{
|
||||||
|
if (src_window->ViewportId != 0 && src_window->ViewportId != IMGUI_VIEWPORT_DEFAULT_ID)
|
||||||
|
{
|
||||||
|
dst_settings->ViewportPos = src_window->Pos;
|
||||||
|
dst_settings->ViewportId = src_window->ViewportId;
|
||||||
|
dst_settings->Pos = ImVec2(0.0f, 0.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dst_settings->Pos = src_window->Pos;
|
||||||
|
}
|
||||||
|
dst_settings->Size = src_window->SizeFull;
|
||||||
|
dst_settings->Collapsed = src_window->Collapsed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed.
|
||||||
|
void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
|
||||||
|
{
|
||||||
|
IM_ASSERT(src_dockspace_id != 0);
|
||||||
|
IM_ASSERT(dst_dockspace_id != 0);
|
||||||
|
IM_ASSERT(in_window_remap_pairs != NULL);
|
||||||
|
IM_ASSERT((in_window_remap_pairs->Size % 2) == 0);
|
||||||
|
|
||||||
|
// Duplicate entire dock
|
||||||
|
// FIXME: When overwriting dst_dockspace_id, windows that aren't part of our dockspace family but that are docked in a same node will be split apart,
|
||||||
|
// whereas we could attempt to at least keep them together in a new, same floating node.
|
||||||
|
ImVector<ImGuiID> node_remap_pairs;
|
||||||
|
ImGui::DockBuilderCopyNode(ctx, src_dockspace_id, dst_dockspace_id, &node_remap_pairs);
|
||||||
|
|
||||||
|
// Attempt to transition all the upcoming windows associated to dst_dockspace_id into the newly created hierarchy of dock nodes
|
||||||
|
// (The windows associated to src_dockspace_id are staying in place)
|
||||||
|
ImVector<ImGuiID> src_windows;
|
||||||
|
for (int remap_window_n = 0; remap_window_n < in_window_remap_pairs->Size; remap_window_n += 2)
|
||||||
|
{
|
||||||
|
const char* src_window_name = (*in_window_remap_pairs)[remap_window_n];
|
||||||
|
const char* dst_window_name = (*in_window_remap_pairs)[remap_window_n + 1];
|
||||||
|
ImGuiID src_window_id = ImHash(src_window_name, 0);
|
||||||
|
src_windows.push_back(src_window_id);
|
||||||
|
|
||||||
|
// Search in the remapping tables
|
||||||
|
ImGuiID src_dock_id = 0;
|
||||||
|
if (ImGuiWindow* src_window = FindWindowByID(src_window_id))
|
||||||
|
src_dock_id = src_window->DockId;
|
||||||
|
else if (ImGuiWindowSettings* src_window_settings = FindWindowSettings(src_window_id))
|
||||||
|
src_dock_id = src_window_settings->DockId;
|
||||||
|
ImGuiID dst_dock_id = 0;
|
||||||
|
for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2)
|
||||||
|
if (node_remap_pairs[dock_remap_n] == src_dock_id)
|
||||||
|
{
|
||||||
|
dst_dock_id = node_remap_pairs[dock_remap_n + 1];
|
||||||
|
//node_remap_pairs[dock_remap_n] = node_remap_pairs[dock_remap_n + 1] = 0; // Clear
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dst_dock_id != 0)
|
||||||
|
{
|
||||||
|
// Docked windows gets redocked into the new node hierarchy.
|
||||||
|
IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", dst_window_name, src_dock_id, dst_dock_id);
|
||||||
|
ImGui::DockBuilderDockWindow(ctx, dst_window_name, dst_dock_id);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Floating windows gets their settings transferred (regardless of whether the new window already exist or not)
|
||||||
|
// When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together?
|
||||||
|
ImGui::DockBuilderCopyWindowSettings(ctx, src_window_name, dst_window_name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Anything else in the source nodes of 'node_remap_pairs' are windows that were docked in src_dockspace_id but are not owned by it (unaffiliated windows, e.g. "ImGui Demo")
|
||||||
|
// Find those windows and move to them to the cloned dock node. This may be optional?
|
||||||
|
for (int dock_remap_n = 0; dock_remap_n < node_remap_pairs.Size; dock_remap_n += 2)
|
||||||
|
if (ImGuiID src_dock_id = node_remap_pairs[dock_remap_n])
|
||||||
|
{
|
||||||
|
ImGuiID dst_dock_id = node_remap_pairs[dock_remap_n + 1];
|
||||||
|
ImGuiDockNode* dock_node = ImGui::DockBuilderGetNode(ctx, src_dock_id);
|
||||||
|
for (int window_n = 0; window_n < dock_node->Windows.Size; window_n++)
|
||||||
|
{
|
||||||
|
ImGuiWindow* window = dock_node->Windows[window_n];
|
||||||
|
if (src_windows.contains(window->ID))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Docked windows gets redocked into the new node hierarchy.
|
||||||
|
IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id);
|
||||||
|
ImGui::DockBuilderDockWindow(ctx, window->Name, dst_dock_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ImGui::DockBuilderFinish(ImGuiContext* ctx, ImGuiID root_id)
|
void ImGui::DockBuilderFinish(ImGuiContext* ctx, ImGuiID root_id)
|
||||||
{
|
{
|
||||||
|
//DockContextRebuild(ctx);
|
||||||
DockContextBuildAddWindowsToNodes(ctx, root_id);
|
DockContextBuildAddWindowsToNodes(ctx, root_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -12081,7 +12185,7 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
|
|||||||
// [DEBUG] Include comments in the .ini file to ease debugging
|
// [DEBUG] Include comments in the .ini file to ease debugging
|
||||||
if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_settings->ID))
|
if (ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_settings->ID))
|
||||||
{
|
{
|
||||||
buf->appendf("%*s", ImMax(2, (line_start_pos + 90) - buf->size()), ""); // Align everything
|
buf->appendf("%*s", ImMax(2, (line_start_pos + 92) - buf->size()), ""); // Align everything
|
||||||
if (node->IsDockSpace && node->HostWindow && node->HostWindow->ParentWindow)
|
if (node->IsDockSpace && node->HostWindow && node->HostWindow->ParentWindow)
|
||||||
buf->appendf(" ; in '%s'", node->HostWindow->ParentWindow->Name);
|
buf->appendf(" ; in '%s'", node->HostWindow->ParentWindow->Name);
|
||||||
int contains_window = 0;
|
int contains_window = 0;
|
||||||
|
@ -1487,11 +1487,13 @@ namespace ImGui
|
|||||||
IMGUI_API void DockBuilderDockWindow(ImGuiContext* ctx, const char* window_name, ImGuiID node_id);
|
IMGUI_API void DockBuilderDockWindow(ImGuiContext* ctx, const char* window_name, ImGuiID node_id);
|
||||||
IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiContext* ctx, ImGuiID node_id);
|
IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiContext* ctx, ImGuiID node_id);
|
||||||
IMGUI_API void DockBuilderAddNode(ImGuiContext* ctx, ImGuiID node_id, ImVec2 ref_size, ImGuiDockNodeFlags flags = 0);
|
IMGUI_API void DockBuilderAddNode(ImGuiContext* ctx, ImGuiID node_id, ImVec2 ref_size, ImGuiDockNodeFlags flags = 0);
|
||||||
IMGUI_API void DockBuilderRemoveNode(ImGuiContext* ctx, ImGuiID node_id);
|
IMGUI_API void DockBuilderRemoveNode(ImGuiContext* ctx, ImGuiID node_id); // Remove node and all its child, undock all windows
|
||||||
IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID node_id, bool clear_persistent_docking_references = true);
|
IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID node_id, bool clear_persistent_docking_references = true);
|
||||||
IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
|
IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
|
||||||
IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
|
IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
|
||||||
IMGUI_API void DockBuilderForkNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
|
IMGUI_API void DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
|
||||||
|
IMGUI_API void DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
|
||||||
|
IMGUI_API void DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_name, const char* dst_name);
|
||||||
IMGUI_API void DockBuilderFinish(ImGuiContext* ctx, ImGuiID node_id);
|
IMGUI_API void DockBuilderFinish(ImGuiContext* ctx, ImGuiID node_id);
|
||||||
|
|
||||||
// Drag and Drop
|
// Drag and Drop
|
||||||
|
Loading…
Reference in New Issue
Block a user