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Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). (#5423)
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@ -2626,17 +2626,6 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void PopItemFlag();
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Currently refactoring focus/nav/tabbing system
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// If you have old/custom copy-and-pasted widgets that used FocusableItemRegister():
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// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)'
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// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
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// (New) IMGUI_VERSION_NUM >= 18413: using 'ItemAdd(..., ImGuiItemFlags_Inputable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_FocusedTabbing) != 0 || g.NavActivateInputId == id' (WIP)
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// Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText()
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inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
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inline void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem
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#endif
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// Logging/Capture
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// Logging/Capture
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IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
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IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
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IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
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IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
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@ -2844,8 +2833,9 @@ namespace ImGui
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IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API void TreeNodeSetOpen(ImGuiID id, bool open);
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IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
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// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
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// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
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// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
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// To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
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@ -2917,6 +2907,19 @@ namespace ImGui
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IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport);
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IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport);
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IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb);
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IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb);
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// Obsolete functions
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0) { return TreeNodeUpdateNextOpen(id, flags); } // Renamed in 1.89
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// Refactored focus/nav/tabbing system in 1.82 and 1.84. If you have old/custom copy-and-pasted widgets that used FocusableItemRegister():
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// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)'
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// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_Focused) != 0'
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// (New) IMGUI_VERSION_NUM >= 18413: using 'ItemAdd(..., ImGuiItemFlags_Inputable)' and 'bool tab_focused = (GetItemStatusFlags() & ImGuiItemStatusFlags_FocusedTabbing) != 0 || g.NavActivateInputId == id' (WIP)
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// Widget code are simplified as there's no need to call FocusableItemUnregister() while managing the transition from regular widget to TempInputText()
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inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) { IM_ASSERT(0); IM_UNUSED(window); IM_UNUSED(id); return false; } // -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
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inline void FocusableItemUnregister(ImGuiWindow* window) { IM_ASSERT(0); IM_UNUSED(window); } // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem
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#endif
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} // namespace ImGui
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} // namespace ImGui
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@ -5895,7 +5895,14 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
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return TreeNodeBehavior(window->GetID(ptr_id), flags, label, label_end);
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return TreeNodeBehavior(window->GetID(ptr_id), flags, label, label_end);
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}
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}
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bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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void ImGui::TreeNodeSetOpen(ImGuiID id, bool open)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStorage* storage = g.CurrentWindow->DC.StateStorage;
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storage->SetInt(id, open ? 1 : 0);
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}
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bool ImGui::TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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{
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{
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if (flags & ImGuiTreeNodeFlags_Leaf)
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if (flags & ImGuiTreeNodeFlags_Leaf)
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return true;
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return true;
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@ -5911,7 +5918,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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if (g.NextItemData.OpenCond & ImGuiCond_Always)
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if (g.NextItemData.OpenCond & ImGuiCond_Always)
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{
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{
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is_open = g.NextItemData.OpenVal;
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is_open = g.NextItemData.OpenVal;
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storage->SetInt(id, is_open);
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TreeNodeSetOpen(id, is_open);
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}
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}
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else
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else
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{
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{
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@ -5920,7 +5927,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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if (stored_value == -1)
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if (stored_value == -1)
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{
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{
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is_open = g.NextItemData.OpenVal;
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is_open = g.NextItemData.OpenVal;
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storage->SetInt(id, is_open);
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TreeNodeSetOpen(id, is_open);
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}
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}
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else
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else
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{
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{
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@ -5986,7 +5993,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
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// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
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// This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero.
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// This is currently only support 32 level deep and we are fine with (1 << Depth) overflowing into a zero.
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const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0;
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const bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0;
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bool is_open = TreeNodeBehaviorIsOpen(id, flags);
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bool is_open = TreeNodeUpdateNextOpen(id, flags);
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if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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if (is_open && !g.NavIdIsAlive && (flags & ImGuiTreeNodeFlags_NavLeftJumpsBackHere) && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth);
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window->DC.TreeJumpToParentOnPopMask |= (1 << window->DC.TreeDepth);
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