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Examples: Win32: Using IsChild() to be compatible with windows created within a parent. (#1951, #2087, #2156, #2232)
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@ -38,8 +38,8 @@ Other Changes:
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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- Fonts: imgui_freetype: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created
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in a different thread. (#1951, #2087, #2156, #2232) [many people]
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- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
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in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
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@ -18,7 +18,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-01-15: Inputs: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread.
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// 2019-01-17: Inputs: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
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// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
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@ -138,9 +138,10 @@ static void ImGui_ImplWin32_UpdateMousePos()
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// Set mouse position
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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POINT pos;
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if (::GetForegroundWindow() == g_hWnd && ::GetCursorPos(&pos))
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if (::ScreenToClient(g_hWnd, &pos))
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io.MousePos = ImVec2((float)pos.x, (float)pos.y);
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if (HWND active_window = ::GetForegroundWindow())
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if (active_window == g_hWnd || ::IsChild(active_window, g_hWnd))
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if (::GetCursorPos(&pos) && ::ScreenToClient(g_hWnd, &pos))
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io.MousePos = ImVec2((float)pos.x, (float)pos.y);
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}
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#ifdef _MSC_VER
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