mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Comments + Internals: Selectable: decoupled internal flags and removed their menu / menu-item semantic as upcoming changes are requiring more flexibility.
This commit is contained in:
parent
640c056602
commit
86f8cdbd98
2
.github/issue_template.md
vendored
2
.github/issue_template.md
vendored
@ -13,7 +13,7 @@ SELECT "PREVIEW CHANGES" TO TURN THE URL ABOVE INTO A CLICKABLE LINK.
|
|||||||
|
|
||||||
XXX
|
XXX
|
||||||
|
|
||||||
**Back-end/Renderer/OS:** _(if the question is related to inputs or rendering, otherwise delete this section)_
|
**Back-end file/Renderer/OS:** _(if the question is related to inputs/rendering/build, otherwise delete this section)_
|
||||||
|
|
||||||
XXX
|
XXX
|
||||||
|
|
||||||
|
4
TODO.txt
4
TODO.txt
@ -25,6 +25,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
|||||||
- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
|
- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
|
||||||
- window: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
|
- window: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
|
||||||
- window: expose contents size. (#1045)
|
- window: expose contents size. (#1045)
|
||||||
|
- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
|
||||||
- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
|
- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
|
||||||
- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
|
- window: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate.
|
||||||
!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
||||||
@ -39,7 +40,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
|||||||
- drawlist: would be good to be able to deep copy of ImDrawData (we have a deep copy of ImDrawList now).
|
- drawlist: would be good to be able to deep copy of ImDrawData (we have a deep copy of ImDrawList now).
|
||||||
- drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles instead of 16 and no normal calculation.
|
- drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles instead of 16 and no normal calculation.
|
||||||
- drawlist: rendering: provide a way for imgui to output to a single/global vertex buffer, re-order indices only at the end of the frame (ref: https://gist.github.com/floooh/10388a0afbe08fce9e617d8aefa7d302)
|
- drawlist: rendering: provide a way for imgui to output to a single/global vertex buffer, re-order indices only at the end of the frame (ref: https://gist.github.com/floooh/10388a0afbe08fce9e617d8aefa7d302)
|
||||||
|
- drawlist: callback: add an extra void* in ImDrawCallback to allow passing render-local data to the callback (would break API).
|
||||||
|
|
||||||
- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
|
- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
|
||||||
- main: find a way to preserve relative orders of multiple reappearing windows (so an app toggling between "modes" e.g. fullscreen vs all tools) won't lose relative ordering.
|
- main: find a way to preserve relative orders of multiple reappearing windows (so an app toggling between "modes" e.g. fullscreen vs all tools) won't lose relative ordering.
|
||||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||||
|
12
imgui.cpp
12
imgui.cpp
@ -11220,9 +11220,11 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We use NoHoldingActiveID on menus so that use can click and hold on menu and drag to browse child entries
|
||||||
ImGuiButtonFlags button_flags = 0;
|
ImGuiButtonFlags button_flags = 0;
|
||||||
if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_NoHoldingActiveID;
|
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) button_flags |= ImGuiButtonFlags_NoHoldingActiveID;
|
||||||
if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnRelease;
|
if (flags & ImGuiSelectableFlags_PressedOnClick) button_flags |= ImGuiButtonFlags_PressedOnClick;
|
||||||
|
if (flags & ImGuiSelectableFlags_PressedOnRelease) button_flags |= ImGuiButtonFlags_PressedOnRelease;
|
||||||
if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
|
if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
|
||||||
if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
|
if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
|
||||||
bool hovered, held;
|
bool hovered, held;
|
||||||
@ -11378,7 +11380,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
|||||||
ImVec2 pos = window->DC.CursorPos;
|
ImVec2 pos = window->DC.CursorPos;
|
||||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||||
|
|
||||||
ImGuiSelectableFlags flags = ImGuiSelectableFlags_MenuItem | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
|
ImGuiSelectableFlags flags = ImGuiSelectableFlags_PressedOnRelease | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
|
||||||
bool pressed;
|
bool pressed;
|
||||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||||
{
|
{
|
||||||
@ -11552,7 +11554,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
||||||
float w = label_size.x;
|
float w = label_size.x;
|
||||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||||
PopStyleVar();
|
PopStyleVar();
|
||||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||||
}
|
}
|
||||||
@ -11562,7 +11564,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||||
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
||||||
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
|
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
|
||||||
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
|
||||||
if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||||
RenderArrow(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right);
|
RenderArrow(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right);
|
||||||
if (!enabled) PopStyleColor();
|
if (!enabled) PopStyleColor();
|
||||||
|
@ -228,10 +228,11 @@ enum ImGuiColumnsFlags_
|
|||||||
enum ImGuiSelectableFlagsPrivate_
|
enum ImGuiSelectableFlagsPrivate_
|
||||||
{
|
{
|
||||||
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
||||||
ImGuiSelectableFlags_Menu = 1 << 3, // -> PressedOnClick
|
ImGuiSelectableFlags_NoHoldingActiveID = 1 << 3,
|
||||||
ImGuiSelectableFlags_MenuItem = 1 << 4, // -> PressedOnRelease
|
ImGuiSelectableFlags_PressedOnClick = 1 << 4,
|
||||||
ImGuiSelectableFlags_Disabled = 1 << 5,
|
ImGuiSelectableFlags_PressedOnRelease = 1 << 5,
|
||||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
|
ImGuiSelectableFlags_Disabled = 1 << 6,
|
||||||
|
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 7
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ImGuiSeparatorFlags_
|
enum ImGuiSeparatorFlags_
|
||||||
|
Loading…
Reference in New Issue
Block a user