diff --git a/imgui.cpp b/imgui.cpp index d4b76a13..2ec30c32 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -10743,7 +10743,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id) InitFromFirstWindowPosSize = InitFromFirstWindowViewport = false; IsVisible = true; IsFocused = IsCentralNode = IsHiddenTabBar = HasCloseButton = HasCollapseButton = false; - WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarToggle = false; + WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false; } ImGuiDockNode::~ImGuiDockNode() @@ -10774,6 +10774,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b IM_ASSERT(window->DockNode == NULL || window->DockNodeAsHost == NULL); node->Windows.push_back(window); + node->WantHiddenTabBarUpdate = true; window->DockNode = node; window->DockId = node->ID; window->DockIsActive = (node->Windows.Size > 1); @@ -10841,6 +10842,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window node->VisibleWindow = NULL; // Remove tab and possibly tab bar + node->WantHiddenTabBarUpdate = true; if (node->TabBar) { TabBarRemoveTab(node->TabBar, window->ID); @@ -11033,6 +11035,11 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod window_n--; } + // Auto-hide tab bar option + if (node->WantHiddenTabBarUpdate && node->Windows.Size == 1 && (node->Flags & ImGuiDockNodeFlags_AutoHideTabBar) && !node->IsHiddenTabBar) + node->WantHiddenTabBarToggle = true; + node->WantHiddenTabBarUpdate = false; + // Apply toggles at a single point of the frame (here!) if (node->Windows.Size > 1) node->IsHiddenTabBar = false; @@ -12863,7 +12870,7 @@ void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window) else allow_null_target_node = true; // Dock into a regular window - const ImRect explicit_target_rect = (target_node && target_node->TabBar) ? target_node->TabBar->BarRect : ImRect(window->Pos, window->Pos + ImVec2(window->Size.x, GetFrameHeight())); + const ImRect explicit_target_rect = (target_node && target_node->TabBar && !target_node->IsHiddenTabBar) ? target_node->TabBar->BarRect : ImRect(window->Pos, window->Pos + ImVec2(window->Size.x, GetFrameHeight())); const bool is_explicit_target = g.IO.ConfigDockingWithShift || IsMouseHoveringRect(explicit_target_rect.Min, explicit_target_rect.Max); // Preview docking request and find out split direction/ratio diff --git a/imgui.h b/imgui.h index 7ec77c49..00f8cd5b 100644 --- a/imgui.h +++ b/imgui.h @@ -879,7 +879,8 @@ enum ImGuiDockNodeFlags_ ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 3, // Disable docking inside the Central Node, which will be always kept empty. //ImGuiDockNodeFlags_NoLayoutChanges = 1 << 4, // Disable adding/removing nodes interactively. Useful with programatically setup dockspaces. ImGuiDockNodeFlags_NoResize = 1 << 5, // Disable resizing child nodes using the splitter/separators. Useful with programatically setup dockspaces. - ImGuiDockNodeFlags_PassthruDockspace = 1 << 6 // 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. + ImGuiDockNodeFlags_PassthruDockspace = 1 << 6, // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. + ImGuiDockNodeFlags_AutoHideTabBar = 1 << 7 // Tab bar will automatically hide when there is a single window in the dock node. }; // Flags for ImGui::IsWindowFocused() @@ -1373,7 +1374,7 @@ struct ImGuiIO bool ConfigDockingNoSplit; // = false // Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars. bool ConfigDockingWithShift; // = false // Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space) bool ConfigDockingTabBarOnSingleWindows; // = false // [BETA] Make every single floating window display within a docking node. - bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport can be synced. Best used with ImGuiConfigFlags_ViewportsNoMerge. + bool ConfigDockingTransparentPayload;// = false // [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge. // Viewport options (when ImGuiConfigFlags_ViewportsEnable is set) bool ConfigViewportsNoAutoMerge; // = false; // Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it. diff --git a/imgui_demo.cpp b/imgui_demo.cpp index c807f5d2..9c082636 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -4100,6 +4100,7 @@ void ShowExampleAppDockSpace(bool* p_open) if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (opt_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) opt_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode; if (ImGui::MenuItem("Flag: NoResize", "", (opt_flags & ImGuiDockNodeFlags_NoResize) != 0)) opt_flags ^= ImGuiDockNodeFlags_NoResize; if (ImGui::MenuItem("Flag: PassthruDockspace", "", (opt_flags & ImGuiDockNodeFlags_PassthruDockspace) != 0)) opt_flags ^= ImGuiDockNodeFlags_PassthruDockspace; + if (ImGui::MenuItem("Flag: AutoHideTabBar", "", (opt_flags & ImGuiDockNodeFlags_AutoHideTabBar) != 0)) opt_flags ^= ImGuiDockNodeFlags_AutoHideTabBar; ImGui::Separator(); if (ImGui::MenuItem("Close DockSpace", NULL, false, p_open != NULL)) *p_open = false; diff --git a/imgui_internal.h b/imgui_internal.h index 7fb41c28..6ee34b71 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -854,6 +854,7 @@ struct ImGuiDockNode bool WantCloseAll :1; // Set when closing all tabs at once. bool WantLockSizeOnce :1; bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window + bool WantHiddenTabBarUpdate :1; bool WantHiddenTabBarToggle :1; ImGuiDockNode(ImGuiID id);