Viewport: Making the code a little more sturdy (flag changes) + added descriptions. (#1542)

This commit is contained in:
omar
2018-09-05 17:50:55 +02:00
parent af27ec296b
commit 8601c39571
4 changed files with 24 additions and 19 deletions

View File

@ -7328,11 +7328,12 @@ static void ImGui::UpdateViewports()
for (int window_n = 0; window_n < g.Windows.Size; window_n++)
if (g.Windows[window_n]->Viewport == viewport)
g.Windows[window_n]->Viewport = NULL;
if (viewport == g.MouseLastHoveredViewport)
g.MouseLastHoveredViewport = NULL;
g.Viewports.erase(g.Viewports.Data + n);
// Destroy
if (viewport == g.MouseLastHoveredViewport) g.MouseLastHoveredViewport = NULL;
IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL);
DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here.
IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false);
IM_DELETE(viewport);
n--;
@ -7616,13 +7617,7 @@ void ImGui::UpdatePlatformWindows()
destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window));
if (destroy_platform_window)
{
if (viewport->CreatedPlatformWindow && g.PlatformIO.Renderer_DestroyWindow)
g.PlatformIO.Renderer_DestroyWindow(viewport);
if (viewport->CreatedPlatformWindow && g.PlatformIO.Platform_DestroyWindow)
g.PlatformIO.Platform_DestroyWindow(viewport);
viewport->CreatedPlatformWindow = false;
IM_ASSERT(viewport->RendererUserData == NULL);
IM_ASSERT(viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL);
DestroyPlatformWindow(viewport);
continue;
}
if (viewport->LastFrameActive < g.FrameCount)
@ -7782,22 +7777,28 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
}
}
void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
{
ImGuiContext& g = *GImGui;
if (viewport->CreatedPlatformWindow && g.PlatformIO.Renderer_DestroyWindow)
g.PlatformIO.Renderer_DestroyWindow(viewport);
if (viewport->CreatedPlatformWindow && g.PlatformIO.Platform_DestroyWindow)
g.PlatformIO.Platform_DestroyWindow(viewport);
viewport->CreatedPlatformWindow = false;
IM_ASSERT(viewport->RendererUserData == NULL);
IM_ASSERT(viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL);
}
void ImGui::DestroyPlatformWindows()
{
// We call the destroy window on the main viewport (index 0) to give a chance to the back-end to clear any data
// have stored in e.g. PlatformHandle.
// It is expected that the back-end stored a flag to remember that it doesn't own the window created for the main viewport,
// and won't destroy the underlying platform/renderer data (e.g.
// It is expected that the back-end stored a flag to remember that it doesn't own the window created for the
// main viewport, and won't destroy the underlying platform/renderer data.
ImGuiContext& g = *GImGui;
for (int i = 0; i < g.Viewports.Size; i++)
if (g.Viewports[i]->CreatedPlatformWindow)
{
if (g.PlatformIO.Renderer_DestroyWindow)
g.PlatformIO.Renderer_DestroyWindow(g.Viewports[i]);
if (g.PlatformIO.Platform_DestroyWindow)
g.PlatformIO.Platform_DestroyWindow(g.Viewports[i]);
g.Viewports[i]->CreatedPlatformWindow = false;
}
DestroyPlatformWindow(g.Viewports[i]);
}
//-----------------------------------------------------------------------------